16 December 2020, 10:11
Nvidia is ready from day one with an updated GeForce driver plus Quake II RTX support.
24 November 2020, 12:11
Hopes to become the cross-vendor, cross-platform standard for raytracing acceleration.
17 March 2020, 15:21
Designed to be hardware agnostic, can be accelerated by compute or RT cores.
4 February 2020, 12:11
And ICYMI, last month the Raspberry Pi 4 became OpenGL ES 3.1 conformant.
16 January 2020, 10:11
AMD and Nvidia have released driver updates to support the new Vulkan 1.2 graphics API.
23 August 2018, 13:21
Includes a version of Wine, dubbed Proton. DirectX 11 and 12 games use Vulkan.
8 March 2018, 11:21
Delivers all kinds of developer-requested functions, improved GPU access and handling.
24 October 2017, 13:01
Check out the minimum and recommended PC specs for Vulkan-based The New Colossus.
22 June 2017, 13:01
This update is expected to arrive in late July.
19 May 2017, 11:03
Graphics and compute in one open standard.
4 April 2017, 11:21
And it is now possible to sign up for the Quake Champions closed beta.
23 March 2017, 12:01
Replaces the support this comparative test had for the Mantle API.
20 March 2017, 13:11
Cloud Imperium Games doesn't want to force users into upgrading to Windows 10.
17 March 2017, 12:01
As it needs a system with WDDM 2.0, which Windows 7 and Windows 8.1 lack.
2 August 2016, 10:31
Updated API will bring improved VR and multi-GPU support.
29 June 2016, 11:19
Publishes a couple of Vulkan gaming themed videos from the recent E3 games show.
23 February 2016, 12:31
And Nvidia updates the SHIELD Android TV with Vulkan support.
17 February 2016, 14:01
For a limited time you will get the game free with a GeForce GTX 970(M) and above.
16 February 2016, 14:01
AMD crows about its involvement in the development of this open graphics API.
21 January 2016, 13:31
With speakers from companies such as ARM, AMD, Intel, Nvidia, Microsoft and Oculus.
22 December 2015, 09:31
The specification is complete, it's just undergoing legal review and polishing.
24 September 2015, 13:06
And Nintendo joins the Vulkan API creator Khronos Group.
1 September 2015, 10:05
Lowers power consumption too.
4 March 2015, 13:50
Valve also announces Source 2, Steam Link and VR 'lighthouse' tracking.
4 March 2015, 11:50
The platform-agnostic modern graphics language is built to rival Microsoft's DirectX 12.
18 March 2014, 12:18
New spec "provides the most desired features of desktop OpenGL 4.4," to mobiles.
7 August 2012, 11:45
New standards land, primarily driving mobile technology, a little ARM compression mixed in.
12 March 2010, 11:31
The latest release of Khronos Group's cross-platform API arrives with support for hardware tessellation and improved GPGPU tools.
12 March 2010, 09:36
Open standard 3D API specification available immediately; Provides performance, quality and flexibility enhancements including tessellation and double precision shaders.
4 August 2009, 09:56
Latest update for the cross-platform graphics API now available to download.
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