The 30th Game Developers Conference (GDC) 2016 will take place from Monday 14th March to Friday 18th March and the schedule of sessions and events is now available for interested parties to peruse/book for attendance. There should be plenty of gaming graphics insights news and announcements coming up during the week with speakers from many top gaming software companies as well as hardware/software giants like ARM, AMD, Intel, Nvidia, Microsoft and Oculus.
The GDC organisers have published a new blog post which says that the first two days of the conference will host the many Bootcamp and Tutorial sessions. Beyond the gaming niceties such as level design, art direction and storytelling fundamentals, advanced graphics techniques tutorials will cover in-depth important new technologies like DirectX 12 and Vulkan. While "special emphasis will be placed on the new programming model and HW capabilities enabled by DirectX 12," from Nvidia's and AMD's demo and developer technology teams (among others), I have spotted various Vulkan focussed sessions such as one presented by ARM and Epic Games, plus an Nvidia hosted session which covers Multi-GPU techniques in both DX12 and Vulkan. Here is a list of the DirectX 12 inclusive sessions.
On a related note, those interested in Vulkan might like to read Nvidia's recent blog post concerning the Vulkan Developer Day it held earlier this week at its Silicon Valley HQ.
Back to the GDC 2016 and elsewhere in the official event blogs it is reported that development is heating up for VR projects. According to a survey of over 2,000 game developers, ahead of the GDC 2016, development of virtual reality (VR) titles has more than doubled among participating developers with 16 percent currently developing for VR.
Of all the competing VR platforms PC and mobile are the most popular. That might not be surprising, as PC is the most popular platform overall among the surveyed developers with 52 per cent of them currently working on a game for PC. However over a quarter of developers questioned aren't very positive about VR, thinking it will never be a long-term sustainable platform to develop for.