5 June 2012, 09:40
The firm officially launches Xbox Smart Glass and Xbox Music.
4 June 2012, 10:36
Attempts to unite us with the Wii U GamePad, seems to have done a good job.
1 June 2012, 22:56
Meanwhile the old GTX 670M equipped version just won two Computex Best Choice Awards.
30 May 2012, 13:38
LAST CHANCE: seven copies up for grabs, people.
30 May 2012, 11:47
Company has reached $400,000 funding target.
28 May 2012, 10:57
At least, that's what Microsoft job postings are telling us.
23 May 2012, 10:24
DICE announces 64-bit required for some 2013 titles.
21 May 2012, 10:17
Warcraft developer responds to customer complaints and puts auction house on hold.
20 May 2012, 21:58
Pre-E3 controller tweaking, especially the analogue sticks.
18 May 2012, 11:14
Appears to push DirectX 11, tessellation and GPGPU compute.
17 May 2012, 00:19
Turn ordinary objects into extraordinary touchpads and controllers.
16 May 2012, 18:56
Ubisoft sees better monetisation possibilities copying the Social/Mobile model.
14 May 2012, 21:12
Digital downloaders can play from 11pm.
11 May 2012, 09:38
Advanced web control made possible by the Kinect.
2 May 2012, 17:11
Rumours suggest a $99 console with a $15 monthly subscription could be in the offing.
2 May 2012, 15:59
Windows 7 sales are also under threat.
1 May 2012, 11:10
Not too much shaved off the GTX 680 to hit a sweeter price point?
30 April 2012, 11:15
Kinect Joy Ride becomes Joy Ride Turbo.
29 April 2012, 19:04
Also featuring GeForce GTX 660/670 graphics.
28 April 2012, 18:27
New Super Mario Bros 2 will be simultaneously released as cartridge and download.
27 April 2012, 17:20
Confusing profusion of GT 640s arrive.
26 April 2012, 10:15
The CryENGINE 3 has never looked more impressive than right now
23 April 2012, 09:36
Activision's first person juggernaut marches on.
19 April 2012, 11:44
It features "SimulView" capability.
19 April 2012, 11:00
Now anyone can make games and apps for the PS Vita.
19 April 2012, 10:27
Makes developing Kinect apps for Windows quick and simple.
17 April 2012, 10:45
A return to the sandbox feel with a post-apocalyptic New York City in the year 2047?
16 April 2012, 11:20
It's not all about Unreal these days don't you know?
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