7 August 2015, 12:23
UE4 developer and modder CryZENx says DX12 gives the demo a significant boost.
12 June 2015, 12:11
Plus a host of Epic and community developed changes and upgrades.
9 March 2015, 12:25
But for further hardware specifications you'll have to wait until GTC, starting 17th March.
4 March 2015, 21:25
And Nvidia PhysX engine code has been opened up to UE4 developers.
3 March 2015, 10:20
Current subscribers will receive a pro-rata refund and a $30 credit for the marketplace.
26 February 2015, 14:05
And debuts HTML5 export, VR preview and Leap Motion support.
5 February 2015, 12:20
Offering details and live demonstrations of the next generation of the OpenGL API.
28 January 2015, 11:35
And another game designer pays homage to Rockstar's Bully in UE4 (video).
11 December 2014, 13:20
Includes such niceties as Cereal Simulation and Fluid-Fluid interaction.
3 October 2014, 09:35
Early Access members will be able to develop with the Windows 10 Technical Preview.
30 May 2014, 14:30
Meanwhile Crytek launches CryEngine license subscriptions via the Steam platform.
22 May 2014, 14:00
The game is free to download both from Google Play and the Apple App Store.
9 May 2014, 10:45
Game will be a collaboration between Epic, Unreal Engine 4 developers and fans.
25 April 2014, 12:30
Epic also adds support for Xbox One and PS4 games in this update.
20 March 2014, 12:45
The licensing model has been updated to offer the engine for $19pm plus a 5 per cent royalty.
1 April 2013, 10:00
Watch an HD video clip called “Infiltrator”, running on a single GeForce GTX 680.
28 March 2013, 10:18
High-end titles can be ported to the web with no plugins required.
7 January 2013, 17:32
NVIDIA Untethers Gaming With Project SHIELD.
18 May 2012, 11:14
Appears to push DirectX 11, tessellation and GPGPU compute.
9 March 2012, 09:42
Epic Games touts card's performance.
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