While we are still bathing in the warm glow of the Fallout 4 news from E3 there are a couple of details that need clearing up. Some statements made at and shortly after the show caused a few furrowed brows in both the PC gaming community and the PS4's hope-to-be-able-to-mod community.
Resolutions and frame rates
In the wake of E3 this weekend Todd Howard, the game's director at Bethesda, told Digital Spy that Fallout 4 runs at "1080p on everything," and appended that the frame rate would be 30fps on everything too.
The reporting of this statement caused a bit of a kerfuffle among PC gamers. Why would it be so? However it turns out the statement, and the term 'everything', was only referring to the consoles to which Fallout 4 is destined; the Xbox One and the PlayStation 4.
To straighten out the situation, which simmered unattended over the weekend, Bethesda turned to the tried and tested clearing-up-misunderstandings platform of Twitter yesterday and said: "Fallout 4 is 1080p & 30fps on Xbox One and PS4. Resolution and FPS are not limited in any way on the PC." Actually, this is pretty clear.
PlayStation 4 modding
Gaming mod support in Fallout 4 was announced for both PCs and Xbox One users at E3. So what about PS4 console owners who want to get the most out of Fallout 4's possibilities? Howard has since explained that the mod support is stuck upon a decision that Sony has to make: "we're going to make every effort to [provide PS4 mod support]. If Sony says no, we won't, but I don't think they will."
Looking at timescales, PC modding will come first, "in early 2016", with Xbox One to follow, with the intention to implement PS4 mod support thereafter. There are no plans for any payment system for mods - so no paid mods should be developed/emerge.
Fallout 4 is due to be released across all its intended platforms on 10th November. Meanwhile the mobile only Fallout Shelter game, released at E3, has proved to be a Candy Crush Saga beater.