Final verdict
The multiplayer is what Worms is really all about though. All the weapons that we've become accustomed to in the series are present, including the air-strike, bouncing sheep and the holy hand grenade, but there's also a few new ones that add a further tactical layer to the destructive action. The Three Ferrets is probably our overall favourite. Your worm deploys three ferrets, one by one, in the direction the worm is currently facing. The ferrets then scurry their way through tunnels, or across the landscape, exploding on impact causing damage to any worms they come into contact with. There's also some stealthier weapons, including the ability to send your worms invisible for a short period of time, or being able to steal your opponent's weapons. There's a great deal of satisfaction to be gained when things go your way and a clever tactic works out.Teaming up with friends to take on other teams and putting one over on your opponents is as satisfying as it's ever been.Whereas the brilliant map maker, abilitiy to create game modes and the extent of the customisation ( choose worm skins, victory dances, gravestones, voices etc.) offers an increased scope for variety than any other Worms game has before.
The slow, punishing pace of Worms may not have changed one bit, yet its gameplay is reassuringly familiar and still very enjoyable. How long the franchise can go on producing the same type of game without delivering some real innovation and taking the series to a whole new level remains to be seen, but for the time being blasting a Worm of a cliff-face with a well-placed Bazooka or taking out a multiple worms with an air-strike is still as addictive as ever.