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E3 - 2006 : REPORT :: Crysis

by Nick Haywood on 17 May 2006, 11:29

Tags: Crysis, Electronic Arts (NASDAQ:EA), PC, FPS

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AI, emergent gameplay and modding



HEXUS.E3 Now one of the criticisms of Far Cry was that the AI, as good as it was, was a bit patchy in places. You could snipe one of two guys standing next to each other and the remaining baddie would sometimes react or sometimes not. This has been sorted out for Crysis and sorted out big time. Though there’s still obviously a lot of work left to do on the game, the AI we saw represented a touch challenge and gave a realistic feel during some massive firefights.

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We saw two guys slinking along a big log, trying to flank us whilst another two took up positions behind a Hummer and pinned us down. We managed to dispatch all four of them and went for a drive in the Hummer which, by the way, had a very nicely rendered interior. We came up to a checkpoint and an AI soldier, thinking we were friendly, just strolled out into the road to stop us. When we ran him down his buddy leapt out of the way and started shooting… pretty cool, huh?

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As was touched on with Far Cry, Crysis has fairly open ended gameplay, leaving you to decide how best to achieve your objectives, but Crysis takes this a step further by taking your previous actions and changing what happens later in the game. For example, sneak past a checkpoint and you’ll find the base ahead will be ticking over as normal. Blast your way through the same checkpoint and the base might be alerted to your presence, be locked up tight and swarming with troops.

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I know this sort of thing has been done before but Crysis works more subtly than this and nearly everything you do has an impact later on. So should you blow up that fuel dump for the hell of it? If you do, the enemy won’t be able to use vehicles as much and you create diversion… but at the same time you flag that you’re there and the enemy will be alerted.

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However you choose to play it, there’s no doubting that Crysis is going to be huge and even more fun that Far Cry. We didn’t see multiplayer code running but Crysis is expected to support 32 players with real-time weapons and armour customization. Also, Crysis will have a full toolset allowing modders to get to grips with it making extra single and multiplayer levels.

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Crysis is set for release this winter.

HEXUS.E3



HEXUS Forums :: 27 Comments

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This game looks amazing! I can't wait to upgrade my graphics card for it :D
i nearly dropped one when i saw those graphics! good lord that is detailed
i cant wait to upgrade for that aswell. your probably goiong to need a pysx card for that.
Well, thats gonna be a new system for me then. The world interaction sounds so much fun!

Was planning on upgrading around Christmas anyway (hopefully most of the next round of stuff will be out/nearly out by then).
Dx10 coded? I wonder how will current gfx card coupe with this kind of detail.. I'll probably have to run it on 800x600 with no AA no AF using an X1800XT..

But it does look tasty..
Corr… whats the minimum spec for that then ?

FX-62 with 4 Gib RAM and a Geforce 9900 GTX XXX souped up edition.

I would if it's great at scaling as well so people who think that their 9800pro they bought for 200+ pounds 2 years ago is still “HIGH END” can play it.