vacancies advertise contact news tip The Vault
Win with Seagate - Seagate FireCuda 510 SSD! [x]
facebook rss twitter

Nvidia WaveWorks demonstrated in War Thunder, Dagor Engine 4.0

by Mark Tyson on 9 October 2015, 11:31

Tags: NVIDIA (NASDAQ:NVDA)

Quick Link: HEXUS.net/qacvcp

Add to My Vault: x

Gaijin Entertainment and Nvidia have published videos showing Nvidia's WaveWorks technology implemented in War Thunder, which runs on the Dagor Engine 4.0. The updated an improved engine now boasts realistic waves and foam effects for oceans, seas, rivers and lakes thanks to the implementation of Nvidia WaveWorks.

In its War Thunder development diary Gaijin has published a video showing various GameWorks technologies that are now implemented in the Dagor Engine 4.0. The Gaijin video, embedded below, shows more of the various technologies supported by its graphics engine, such as Physically Based Rendering. This makes different materials such as wood, earth, leaves, metal, stone etc. look more natural thanks to complex calculations of light reflection.

Later the video demonstrates water effects, supported by Nvidia WaveWorks. We see the 'Wake Effect' as a tank crosses a river, we see waves with white foam effects swirling on the surface of the sea, and waves more realistically lapping the sea shore.

The game also supports advanced destructible environments. This Nvidia GameWorks based advanced structure destruction system is demonstrated by a tank firing at war ravaged buildings and crushing some machinery, vehicles and buildings that block its path.

In their blog post the Dagor Engine 4.0 developers assure readers that the Nvidia GameWorks effects "will be available for all users, even those with low-end computers whatever platform they are operating on". This point was reaffirmed in a discussion following the blog post. The developers answered that they had tried the game on "many configs and developed accordingly" with AMD Radeon graphics cards among the configurations.



HEXUS Forums :: 6 Comments

Login with Forum Account

Don't have an account? Register today!
I'm not sure if some quality was lost in the upload to YouTube… but it looks terrible to me… something akin to a tech demo from 10 years ago.
streetster
I'm not sure if some quality was lost in the upload to YouTube… but it looks terrible to me… something akin to a tech demo from 10 years ago.

I suspect the benefit here is performance. Sure, it looks pre-crysis but if it can be implemented without a huge team of artists and runs on low end hardware then it's a big deal.
The waves look ok, but the wake effects were fairly terrible imho. I'm no game developer, but I think waves like that could be done with an animated mesh, they don't need to be dynamic.
Bagnaj97
The waves look ok, but the wake effects were fairly terrible imho. I'm no game developer, but I think waves like that could be done with an animated mesh, they don't need to be dynamic.

its the first step to not just being able to jump into a river in COD or battledfield, and be hidden after a 1 second effect
the indestructible phonebooth and sign at 3:50 and beyond stood out most for me. I'd like to see a boat on the open waters tho, rocking with those dynamic waves..