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Assassin's Creed: Unity widely found to be slow and buggy

by Mark Tyson on 12 November 2014, 18:05

Tags: Ubisoft (LON:UBI), PC

Quick Link: HEXUS.net/qacldn

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Ubisoft's highly anticipated Assassin's Creed: Unity has become available and several early reports are slating its performance on both PCs and consoles. Often games are released and can run sub-optimally until a few patches provide the necessary updates, but some of the headlines I've seen about this newest Assassin's Creed game are quite ferocious.

PC World's report stands out for me, as it is headlined as a warning to prospective purchasers. "Warning! Assassin's Creed: Unity for PC is riddled with performance issues," it says quite bluntly. The game tester, Hayden Dingman, who is playing in order to complete a review, says that the game is "Really rough".

Dingman's system isn't the newest but might be typical of an average PC gamer with a decent mid range Nvidia GeForce GTX 760 providing the graphics acceleration. However he reports "cinematics that jerk around awkwardly," and glitches including texture and object pop-in. However the game is also reported to offer lighting that "is glitchy as hell and overall texture quality is poor," according to YouTube channel TotalBiscuit – and this user is on a PC with dual Nvidia GTX 980s in SLI. Is that "The way it's meant to be played"?

Over at ExtremeTech a similar story is told of a game with "poor draw distance, the frame rate sees dramatic dips, and there are some truly hideous glitches causing faces to disappear". The game is "stuffed full of bugs," relays the headline. Furthermore Ubisoft made a "half baked game and… pushed it on consumers anyway," asserts ExtremeTech.

Much of the proof behind what this report says comes from the NeoGAF forums where many PC users are gnashing their teeth about poor performance on decent hardware. Overall ExtremeTech sums up that the game has been rushed out and a sneaky review embargo was in place for half a day after launch - so early adopters would take the plunge and purchase without seeing reviews.

Further reports from gaming magazine Joystiq says that console users are having it just as bad. On the consoles Assassin's Creed: Unity technical issues and glitches varied from "mundane and distracting to annoying and game-breaking".

Have any HEXUS readers been dabbling with the new Assassin's Creed: Unity today? Please let us know how it's working for you in the comments below.

HEXUS Forums :: 43 Comments

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Those faceless faces are hillarious!
It seems they have stopped taking community feedback altogether and are instead just doing what they think is best.

Not talking about the bugs but the game in general, it's just a mess.

How hard really is it ?

  • Make the progression noticeable - don't make him a super ninja from the get-go, let him get more nimble and faster as the game progresses
  • Make the fighting system a mixture between the Batman system and previous Assassin's games; start off as a button mash, but introduce harder combat elements and more precision-needed-fighting as the game goes on
  • Weapons that actually make a difference! Start with weapons that have literally no chance for a first strike kill, to late game weapons that can kill on first strike some of the time…but again mix it up by introducing enemies that are immune to this.
  • A real stealth mechanic. Something as simple as lowering the ambient light to let the person know they are in stealth. I literally just thought of that off the top of my head while writing this, you've had 5 bloody years.
  • I know you don't have paths but have the game work out that if you're going in an upwards direction, then for your next grab to follow that momentum. Same for down and even horizontal.
  • Break up the unlocks and exploring so side missions accomplish something, but are also halted at a certain point, so you don't end up doing them all before you've even done any of the story. Same applies in reverse; side missions should be stories within themselves that break up and help progress
  • AI that has different profiles. I don't want to know exactly how they will react to a whistle, or a dead body, or hearing a noise…different people react differently.
And dozens of others but I'm bored now. All these I thought of off the top of my head, due to problems that have always existed.
Cmon Ubisoft pull your finger out
With hindsight, it seems crazy now that PC gamers thought x86/64-based consoles would result in a higher quality of console-to-PC ports. After Watch Dogs, Dead Rising 3, Evil Within and now this, I'm beginning to wish Sony and Microsoft hadn't gone with AMD APUs and instead stuck to non-x86 instruction set processors.

As for the bugs though, that's par for the course now. Skyrim set a pretty bad precedent there - showed that a game can still be phenomenally successful despite being riddled with bugs. Now, the industry knows that's something they can absolutely get away with.

Ah well. I'll still play a ninja / aztec / India one if it happens.
I think the faces look ace!