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Review: Asus ROG Strix XG49VQ

by Parm Mann on 2 April 2019, 14:00

Tags: ASUSTeK (TPE:2357)

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Conclusion

...you don't need a ridiculously powerful graphics card to drive the 4.1 million pixels, and gameplay is buttery smooth thanks to FreeSync support at up to 144Hz.

The Asus ROG Strix XG49VQ is a promising super-wide monitor that has almost everything needed to deliver an ultra-immersive gaming experience.

Build quality is good, the subtle curve helps create a wraparound effect, the 3,840x1,080 resolution offers a multi-monitor experience without the annoying bezel, you don't need a ridiculously powerful graphics card to drive the 4.1 million pixels, and gameplay is buttery smooth thanks to FreeSync support at up to 144Hz.

As far as gaming credentials are concerned, Asus has ticked almost all of the right boxes, but there are a couple of weak points. The implementation of HDR is basic - so much so that we reckon most games look better with HDR disabled - and if you're hoping the XG49VQ will double as a productivity powerhouse, the relatively low pixel density could be deemed off-putting.

We come away feeling as though Asus has presented an appealing package in the budding world of 32:9 gaming monitors, but like all others in this segment, the ROG Strix XG49VQ is in need of developer support. With the right game, the experience can be eye-opening, but there are plenty of titles that don't look quite right when stretched to such lengths. The question mark, then, is whether or not developers are ever going to fully embrace what is currently a niche aspect ratio. Only time will tell.

The Good
 
The Bad
Ultra-immersive with the right game
Sleeker than multiple monitors
FreeSync support at up to 144Hz
Much lower graphics demands than 4K
 
Basic HDR credentials
Relatively low pixel density
Not all games suit a 32:9 aspect ratio



Asus ROG Strix XG49VQ

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The Asus ROG Strix XG49VQ monitor is available to purchase from Scan Computers.

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At HEXUS, we invite the companies whose products we test to comment on our articles. If any company representatives for the products reviewed choose to respond, we'll publish their commentary here verbatim.



*UK-based HEXUS community members are eligible for free delivery and priority customer service through the SCAN.care@HEXUS forum.



HEXUS Forums :: 6 Comments

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Really needs to be 1440 minimum
Lord Midas;4084181
Really needs to be 1440 minimum

My thoughts exactly, but going to the 32:9 1440 standard would be difficult on one cable @ 144Hz, providing a controller can handle it.
5120 x 1440 @ 144Hz is 1,064,683,200 pixels per second, or almost double what my 3440 x 1440 @ 120Hz does at 594,432,000 pps. (3840 x 1080 @ 144Hz is 597,196,800.)

We'll see them eventually but right now this is about as good as it gets, and for things like racing games, width is way more important than height.
Of course, there are things like the ASUS ROG PG27UQ which does 3840 x 2160 @ 144Hz but it isn't true 144Hz, from what I've read, and also costs about two grand.

I fully agree though, until we get 5120 x 1440, I won't see myself using a 32:9. Quite happy at 21:9 just now.
Hoonigan
Lord Midas;4084181
Really needs to be 1440 minimum

width is way more important than height.

That's what she said.
i`m still waiting for the samsung crg9 to show itself- would love to see how that shakes down
Getting reports of the well known VA powdery effect on darker areas and ghosting.

Lots to be desired in this so called review, absens of both input lag and ghosting tests.