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Nvidia releases GeForce Game Ready Driver v361.75 WHQL

by Mark Tyson on 28 January 2016, 09:31


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Nvidia has released a new WHQL driver for GeForce graphics card users. The new GeForce Game Ready Driver v361.75 WHQL has been readied to provide an "optimal experience" for Rise of the Tomb Raider (released for PCs today) and Tom Clancy’s The Division (Beta - released on Friday for PC gamers).

Of course the updated driver doesn't stop at a few tweaks and optimisations for the aforementioned pair of hot-off-the-presses games. There are also a number of important, updates, fixes and optimisations for other aspects of Nvidia's driver.

One of the most interesting new additions to v361.75 WHQL is the Beta support on for external graphics over Thunderbolt 3. GPUs supporting this feature include all GTX 900 series, Titan X, and the GeForce GTX 750 and 750Ti.

As usual Nvidia has implemented new and updates SLI profiles. The headlining games of Rise of the Tomb Raider and Tom Clancy’s The Division (Beta) have had an SLI profile added to the driver. Furthermore Nvidia updated SLI profiles for Metal Gear Solid V: The Phantom Pain (multiplayer exe), Sebastien Loeb Rally Evo, and Tom Clancy's Rainbow Six: Siege. Several key software models including NView, PhysX, CUDA, HD Audio and the GeForce Experience have been updated.

Adobe creative software users on Windows 10 systems will welcome the latest driver as it is said to fix some crashes experienced using Photoshop CC and Illustrator CC. Users of earlier versions of Windows also get bug fixes; that the new driver fixes issues in Call of Duty: Black Ops III and Just Cause 2 (on GM204 GPUs) caught my eye. Go to page 11 of the release note to browse the changes and issues fixed in this most recent driver release. Needless to say there are some known issues remaining which are detailed on page 12 onwards.

Full release notes for Nvidia's GeForce Game Ready Driver v361.75 WHQL can be found here (PDF). Download the new driver here.

HEXUS Forums :: 5 Comments

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Was hoping for a fix for medieval engineers as the ground is light ‘blooming’ (basically glowing) which makes the game unplayable. Was hoping for mention of a fix but nothing in the release note. I've also noticed some odd light blooming in star citizen too making it feel blurry but playable. Neither of these issues occurred with the older drivers. On the Medieval Engineers steam forum it was mentioned that HDR was the issue. No mention of that either. I'll try it tonight but if its still broken I'll have to roll back as I haven't been able to play medieval engineers since I bought it at Christmas…

Edit: Nope - still broken….
Interesting that the driver includes “the Beta support on for external graphics over Thunderbolt 3”, given people have been using stock nVidia drivers for external graphics over Expresscard and Thunderbolt for years (on much older hardware - I've personally used a GTX560ti448 and GTX760). Just google for egpu.

I hope this means
a) Improved support (driver optimizations for reduced bandwidth - less of an issue with TB3)
b) Improved requirements for Optimus to get the image back to the host (supporting AMD CPUs)
c) Support for SLI. It's a no-go on earlier tech, but should be feasible on TB3

I suspect it's actually none of the above and just a marketing bullet point, given the CES announcements by Asus and Razer.
Wonder why you need a special driver to play a game that ran on an APU before… and why you need a 980 Ti to get 60 fps on 1080p. Oh right: GameWorks.
I wonder if this version will allow me to scroll in firefox :P
Interesting to see the note about support for external GPUs. Since installing the update my internal GTX 970 is now being recognised as a removable device. I'm guessing this is related.