facebook rss twitter

NVIDIA OPEN SOURCES Cg COMPILER TECHNOLOGY

Tags: NVIDIA (NASDAQ:NVDA)

Quick Link: HEXUS.net/qab25

Add to My Vault: x

Please log in to view Printer Friendly Layout

NVIDIA OPEN SOURCES Cg COMPILER TECHNOLOGY



LONDON - JULY 26, 2002 - NVIDIA(r) Corporation (Nasdaq: NVDA), the worldwide
leader in visual processing solutions, today announced that it is open
sourcing the NVIDIA Cg Compiler technology under a nonrestrictive, free
license. Available in August for download from the developer.nvidia.com and
www.cgshaders.org Web sites, this code will contain the parser that reads
the language and creates intermediate code for compilation, as well as a
generic back-end. Together, these components provide everything required to
create optimized Cg compilers for other platforms and architectures. In
addition to the NVIDIA Cg Compiler, NVIDIA has provided full source code for
example shaders in the NVIDIA Cg Toolkit.



"We've experienced enormous interest in Cg since its introduction," said Dan
Vivoli, Vice President of Marketing at NVIDIA. "We're open sourcing this
compiler code to further accelerate the transition to an era of advanced
real-time effects through Cg."



"Petty licensing disputes have marred many attempts at industry wide
cooperation," said John Carmack, co-founder, owner and Lead Programmer of id
Software, Inc. "NVIDIA's decision to open source some of their development
work with a very liberal license is a positive step that I hope other
vendors will follow."



Emerging as the "C" for graphics, the Cg Language Specification provides
developers a complete programming environment that is easy to use and allows
for the fast creation of special effects and real-time cinematic quality
experiences on multiple platforms. By providing a new level of abstraction,
Cg removes the need for developers to program directly to the graphics
hardware assembly language, and thereby more easily target OpenGL(r),
DirectX(r) 8.0 and DirectX 9.0. The industry-standard Cg Language was
developed in close collaboration with Microsoft(r) Corporation and is
compatible with Microsoft's recently announced High Level Shading Language
for DirectX 9.0. Last month, NVIDIA announced the NVIDIA Cg Toolkit,
comprised of the NVIDIA Cg Compiler 1.0, optimized for DirectX and OpenGL;
the NVIDIA Cg Browser, a prototyping/visualisation environment with a large
library of Cg shaders; a CgFX file format; the Cg Standard Library; and a
collection of pre-written Cg shaders which can be used for a variety of
applications, ranging from game development to digital content creation and
computer-aided design. The NVIDIA Cg Toolkit and other user documentation
can be downloaded at http://developer.nvidia.com/cg.



About NVIDIA



NVIDIA Corporation (Nasdaq - NVDA), located in Santa Clara, CA, is the
global leader in advanced graphics and multimedia processing technology for
the consumer and professional computing markets. Its 2D, 3D, video and
multimedia capabilities make NVIDIA one of the premier semiconductor
companies in the world. NVIDIA offers a wide range of products and services,
delivering superior performance and crisp visual quality for PC-based
applications such as manufacturing, science, e-business, entertainment and
education.



Certain statements in this press release, including the statements relating
to the Company's performance expectations for NVIDIA's family of products
and expectations of continued revenue growth, are forward-looking statements
that are subject to risks and uncertainties that could cause results to be
materially different than expectations. Such risks and uncertainties
include, but are not limited to, manufacturing and other delays relating to
new products, difficulties in the fabrication process and dependence of the
Company on third-party manufacturers, general industry trends including
cyclical trends in the PC and semiconductor industries, the impact of
competitive products and pricing alternatives, market acceptance of the
Company's new products, and the Company's dependence on third-party
developers and publishers. Investors are advised to read the Company's
Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the
Securities and Exchange Commission, particularly those sections entitled
"Certain Business Risks," for a fuller discussion of these and other risks
and uncertainties.



# # #



(c) 2002 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA Logo,
NVIDIA QUADRO, and POWERMIZER are trademarks or registered trademarks of
NVIDIA Corporation in the United States and/or other countries. Other
company and product names may be trademarks or registered trademarks of the
respective owners with which they are associated. Features, pricing,
availability, and specifications are subject to change without notice.



Note to editors: If you are interested in viewing additional information on
NVIDIA, please visit the NVIDIA Press Room at



http://www.nvidia.co.uk/view.asp?PAGE=pg_20010531413498.



For further information, contact:



Andrew Humber (ahumber@nvidia.com)

NVIDIA Corporation

+44 (118) 903 3015