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Ageia PhysX - it really works!

by Nick Haywood on 29 August 2007, 14:38

Tags: Ageia Phys-X, AGEIA, Activision (NASDAQ:ATVI), PC

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HEXUS Forums :: 11 Comments

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excellent, i really want this technology to succeed.

accelerate everything with dedicated hardware is the amiga way, and it is the right way to do things.
… and from the opposite end of the spectrum I see no value here with multi core cpus.
noTHINGface
… and from the opposite end of the spectrum I see no value here with multi core cpus.

Have to agree with this to be honest.

By all means add in some physics friendly instructions in something like SSE5, but the difference between the calculations physics requires and the instruction set of a CPU is not so huge as to need a seperate card, unlike graphics or sound.
Considering UT3 is primarily a multiplayer game, I doubt the Ageia specific levels will feature heavily on game servers.

Is the Unreal Engine 3 able to offload those calcuations to a “spare” core like the engine used Alan Wake, for example?
Great, another piece of hardware to buy… As if prices of components aren't going up as it is. I remember when the GeForce4 Ti4600 was released. The cream of the crop - and £250 to boot. Now we have the likes of the GTX and Ultra that started at something like £380 and £450 ?

And on top of that premium is coming an extra £100ish for a PhysX card? To say you can build a relatively high end PC for £1000, 10% extra for physics doesn't seem justified - especially because of multicore CPUs. Sure, if you have a single core CPU let people use a PhysX card instead of shelling out for a new CPU; but the exclusivity of some games' physics on PhysX card alone I don't agree with, the extra cores on CPUs these days should be able to be used first if they are there.