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Oculus Rift headset plus new PC price to total around $1,500

by Mark Tyson on 28 May 2015, 12:01

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Facebook owned Oculus has given us a rough guide to how much the Oculus Rift headset will cost to consumers when it becomes available in early 2016. The virtual reality headset, plus a PC capable of running the associated VR software titles, will cost "in the $1,500 range," according to the company CEO.

Oculus CEO Brendan Iribe was interviewed onstage at Re/code's annual Code Conference in California yesterday. During the interview Iribe was quizzed about pricing for the upcoming consumer-ready Oculus Rift headset. Rather than simply suggesting a figure, as to what the headset would cost, the Oculus CEO fudged the issue by putting forward a combined cost of a new PC meeting the recommended hardware spec plus a Rift headset. These things together would cost around $1,500 according to Iribe.

"We are looking at an all-in price, if you have to go out and actually need to buy a new computer and you're going to buy the Rift … at most you should be in that $1,500 range," said the Oculus CEO. He added that he's like to see the package cost come down to under $1000 in due course.

As a reminder of the recommended PC specs to provide a "full Rift experience", you will need to have a PC with the following components:

  • NVIDIA GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output
  • 2x USB 3.0 ports
  • Windows 7 SP1 or newer

So if you price those up, with system essentials such as chassis, motherboard and fixed storage and take the total away from $1500 you should get to the approximate price of an Oculus Rift VR headset. However it isn't even that clear, as there are questions about the PC system such as - does it include a monitor and input peripherals etc etc. As CNet notes, the developer version of Oculus Rift costs around $350. This consumer edition is expected to be priced around $500 or more.

A special press event featuring the Oculus Rift headset will be held in the run-up to E3, on 11th June in San Francisco. We should hear and see more about the upcoming consumer hardware release and accompanying software titles at that time.

In tangential news, the source of this story, Re/Code, has been acquired by VOX media, owners of The Verge.



HEXUS Forums :: 16 Comments

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Hopefully that recommended spec is the seriously high end side and the thing will still work great in, say, 1440p with the GTX780 on an i5 3570K… otherwise the whole thing is just a pointless rich kid's toy for a niche market.
I'm still surprised by how many gamers on Steam are playing on Core2 Duo rigs!

$500 is about £500 in the current market too, so that's me out. If a peripheral costs more than my graphics card, it's likely really not worth it!
Hmmm. maybe I should hunt out a DK2 for £300 then…….

If they do not want to commit on price and are trying to obfuscate it behind the larger cost of a PC, I think it's going to be costly at release (£500-600 would be my guess now).

This could have been a very bad PR move, the speculation is now going to be rife and will give competitors a chance to get their foot in the door even though until now the Rift was the only device most people had heard of.
Wonder if my i5-3570 is close enough to the i5-4590 to work with a bit of tweaking/OC? (Not that my GPU is anywhere close enough :()
Ttaskmaster
Hopefully that recommended spec is the seriously high end side and the thing will still work great in, say, 1440p with the GTX780 on an i5 3570K… otherwise the whole thing is just a pointless rich kid's toy for a niche market.

I haven't kept up on how optimised their software is but because it's stereoscopic it will need to render every scene from 2 slightly different angles. This can have an effect of ~40-100% overhead on the GPU. This is why I am wondering how they are going to make VR work with an acceptable level of detail on the new consoles…….
I wouldn't risk one until the Valve headset is on the market for comparison, by which time the price, hardware requirements (real not minimum) and game compatibility should all be known.