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First Modern Warfare 2 details leaked

by Steven Williamson on 13 May 2009, 10:00

Tags: Modern Warfare 2, Activision (NASDAQ:ATVI), PC, Xbox 360, PS3, Action/Adventure

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The June Issue of the videogames print publication, Game Informer will feature a World Exclusive on the next iteration in the Call of Duty Series, Modern Warfare 2.

Scans from inside the magazine have already hit the net, so you aren't going to have to wait until the issue hits shelves to read the first information of the highly anticipated shooter.

Features include:

* No co-op in story mode, but separate missions reminiscent of CoD4’s Mile High Club include cooperative multiplayer.

* In the wintery bits of the game, snowmobiles will be used to escape attack, but it’s unclear whether players will be driving or shooting from the vehicles. Ice walls can also be climbed by alternating between the two triggers.

* A live-patching system will be implemented for online multiplayer, forgoing the need for a downloadable patch.

* Game will run at 60 frames-per-second, with better detail than CoD4.

* Riot shields, movable turrets and customized weapons for single-player enemies were mentioned.

* Gameplay’s a bit more open-ended than CoD4 but is still linear.

* Stealth can now be used if you like.

* Infinity Ward’s working on fixing enemy respawn issues (CoD4’s enemies would constantly respawn unless a player crossed a certain line).

* The single-player campaign will be longer than it was in CoD4.

Keen for more? Check out this extremely short trailer...


Thanks to VG247 for the tip.

With the June Issue of Game Informer due for release shortly, we're expecting Activision to start the publicity grind very shortly.


HEXUS Forums :: 6 Comments

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sounds lacklust
I'll be getting it for the multiplayer part only, COD 4 single player was ok but nothing spectacular. That is if the Mrs lets me as our baby is due around the time of release.
j.o.s.h.1408;1694770
sounds lacklust

Er, how exactly?

And btw, the word is lackluster ;)
article
Infinity Ward’s working on fixing enemy respawn issues (CoD4’s enemies would constantly respawn unless a player crossed a certain line).

Excellent news this is getting fixed, it annoyed me to no end constantly respawning enemies, was daft especially at the tv studios, just got fed up in the end and ran for it…
I actually liked how the respawns went..
Felt a case of breaking the line and making a push rather than hide and pick them off till they're all gone.