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Tiberium - PC, Xbox 360, PS3

by Steven Williamson on 18 December 2007, 09:18

Tags: Tiberium, Electronic Arts (NASDAQ:EA), PC, Xbox 360, PS3, FPS

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Control an elite squad

Electronic Arts has announced the development of a new game set in the Command & Conquer Universe. This time around, however it won't be a strategy title, it will a tactical first person shooter in which players seek to control a powerful energy source.

Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization; it also has the power to destroy it. For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins.

We'll take the role of Forward Battle Commander Ricardo Vega and command an elite squad who'll be armed with an arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.

We'll control multiple infantry, armour, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.

Chris Plummer, executive producer at EA Los Angeles, said: “After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We’ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We’re very proud to be part of a project that has the potential to really make a mark on the canon of sci-fi fantasy fiction.”

Click for larger image


Mike Verdu, VP and General Manager at EA Los Angeles added, “EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise - we couldn’t be more excited.”

Tiberium is due for release in autumn 2008 for the PS3, Xbox 360 and PC.


HEXUS Forums :: 6 Comments

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well, we know how well it worked for them with c&c renegade…
directhex
well, we know how well it worked for them with c&c renegade…

This is the birth of a new franchise - we couldn’t be more excited.”

Although this time the screenshot is a lot better.

It also appears that all FPS games are incorporating commanding!
i've noticed this, “tactical fps”, basicly means your all alone… but you have a few friend.. and theyre useless, but dont worry, you can order them to stand out the way while you blow stuff up. apart form the rb6 and GR series, the “tactical shooter” is, well a bit pap.
Just had a quick glance in GamesTM magazine and this looks very good
Workaholic
Although this time the screenshot is a lot better.

yep, games look better nowadays than in 2002. who would have thought it?



We’ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies

dominating eh? that well known tactic of winning :rolleyes: if it plays like he describes it will be crap