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Inno3D rigs NVIDIA's GeForce 9600 GSO with 512MB of memory

by Parm Mann on 28 October 2008, 10:41

Tags: GeForce 9600 GSO 512MB, Inno3D

Quick Link: HEXUS.net/qapxc

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NVIDIA's GeForce 9600 GSO - a graphics card based on a high-end core but handicapped to meet a mainstream price point - is known to have plenty of overclocking potential, but its limiting factor tends to be the 384MB framebuffer.

Hong Kong based Inno3D has today announced an obvious solution that surprisingly hasn't come sooner - a GeForce 9600 GSO with 512MB of GDDR3 memory and an improved 256-bit bus.

The card, pictured above, provides 96 stream processors and core and memory frequencies of 650MHz and 1,600MHz, respectively. That's a tad quicker than NVIDIA's reference specification, but not quite as high as solutions from other manufacturers.

In our recent review of XFX's highly-overclocked GeForce 9600 GSO XXX, we found the card to be a bargain-price mid-range monster that suffered due to its performance-inhibiting 384MB frame buffer. Should Inno3D manage to hit the sub-£70 price point, its 512MB derivative could be promising.

Official product page: Inno3D.com



HEXUS Forums :: 6 Comments

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Should Inno3D manage to hit the sub-£7 price point, its 512MB derivative could be promising.

I would SLi them if they were that cheap :p
forget SLI, what about quad SLI :D

anyway, this card has 256bit memory bus, and the 384MB version has a 192bit bus, so its not just more memory but the 512MB version will or should be faster, unless the clocks are different.
The only real reason that the XFX XXX card was competitive with the ATI 4670 was because of its high overclock. Adding 512Mb of memory may make the card usable at higher resolutions but it won't make it a worthwhile purchase if it's not OC'd. It will be interesting to see how much of a boost it gets from the extra bandwidth… looking forward to the benchmarks.
Hold on, is this the ‘new’ 9600 GSO that's actually based off the G94 core (i.e. the 9600 GT core) with 48 shaders? I heard that has a 256-bit memory bus and higher clock speeds to make up for the shader deficiency.
I second Lightnix's query…

http://xtreview.com/addcomment-id-6632-view-GeForce-9600-GSO-512.html
http://www.guru3d.com/news/inno3d-geforce-9600-gso-512mb/

If it really has 96 SP, that's fantastic news and I really want to see a decent review, but I fear the worst :(