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Infinity: Battlescape promises mass interplanetary space action

by Mark Tyson on 22 October 2015, 11:00

Tags: Kickstarter

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A new 'epic space sim' for PCs has hit Kickstarter and looks to be well on its way to funding success. Infinity: Battlescape by I-Novae Studios is said to offer seamless interplanetary warfare across a procedurally generated, true to scale solar system with 100's of players simultaneously involved, battling in a diverse range of space ships. At the time of writing it has netted over $80k of a $300k goal, in little over a day.

There's an interesting story behind this game development. Kotaku reports that Flavien Brebion, the lead guy behind Infinity: Battlescape, has been working on a similar game "so ambitious he couldn’t get it finished," for the past nine or so years. That game was 'Infinity: The Quest For Earth' and was envisioned as a game of exploring seamless galaxies with the player able to zoom down onto planets from deep space with no interruptions/loading screens. As Kotaku says, we are now seeing games pushing similar boundaries like No Man's Sky, Star Citizen and Elite: Dangerous.

Being inspired by the recent success of the aforementioned space sim games and wanting to actually realise his dream game, Brebion has started a Kickstarter project for Infinity: Battlescape which is less ambitious than his previous 'Infinity' game idea but is still a pretty big project. Brebion has assembled a group of developers to make Infinity: Battlescape possible within a modest timescale.

Key proposed gaming highlights of Infinity: Battlescape include:

  • Engage 100's of players in epic space battles involving everything from small, nimble interceptors up to immense, powerful capital ships
  • Seamless interplanetary warfare across a procedurally generated, true to scale solar system
  • No loading screens! (except when the game first starts)
  • Jaw dropping visuals allow you to experience alien worlds in a way you previously could only dream of
  • Newtonian physics with different flight models for atmosphere and space
  • Offline sandbox mode for exploring and trying out different ship/weapon combinations
  • Windows PC
  • Community oriented focus with support for modding

The first playable 'alpha' should become available in January next year to those who contributed 'Developer Access' pledges. Others should get alpha access around a year from now with Beta access scheduled for April 2017. The game is scheduled to ship in September 2017. You can already see some unedited game footage on YouTube.

At the moment the minimum specs to run Infinity: Battlescape are said to be roughly; Windows 7 64-bit or newer (DX11), 3.4GHz dual core Intel i3 or equivalent, 8GB of RAM, 2GB Geforce GTX 680 or Radeon HD 7950, 20GB of storage space. The I-Novae Engine behind the new game has VR support but such support is not promised for the finished game unless a $2.5 million stretch goal is reached.



HEXUS Forums :: 14 Comments

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Sounds good enough and I remain interested….

But getting very bored of hearing how every game is about “epic space battles” and having the exact same features listed as all the other space games.
I mean, “Wow, so in this one you can be a pirate, trader or bounty-hunter? Cor, what a unique concept”.

Here's an idea - How about an FPS game, where you get to fire guns? You could carry a rifle *and* a pistol *and* some grenades - How cool and unique would that be!!!
Remake freespace 1 and 2 in HD then freelancer. Nuff said.
I still vividly remember the Freespace 2 storyline, that's how strong an impact it had on me, 16 years ago! It feels like a your an insigificant piece is an epic space war fought with multiple sides in an ultimately futile fight. It was glorious and nothing has come close since!

Ahh why not, once last time to watch the epic intro :P

https://www.youtube.com/watch?v=khIWdolT9xY
“so ambitious he couldn’t get it finished” kinda implies he started and then couldn't finish it. Actually, development of Infinity the MMORPG never started.

Flavien's effort has always been squarely focused on creating the I-Novae engine, the fruits of which you can clearly see in the numerous gameplay videos linked from the Kickstarter.
Ttaskmaster
Sounds good enough and I remain interested….

But getting very bored of hearing how every game is about “epic space battles” and having the exact same features listed as all the other space games.
I mean, “Wow, so in this one you can be a pirate, trader or bounty-hunter? Cor, what a unique concept”.

Here's an idea - How about an FPS game, where you get to fire guns? You could carry a rifle *and* a pistol *and* some grenades - How cool and unique would that be!!!

So like star citizen then ;)

Not to bore but a good example is mining - https://robertsspaceindustries.com/comm-link/transmission/14522-Star-Citizen-Careers-Mining

but there are plenty of other roles planned like salvage, exploration (hunting for jump points, derelicts and mineable asteroids) and passenger/goods transport. Still a wait for it to be complete but worth keeping an eye on?

None less this game looks interesting. Will keep an eye on it but not going to back it just yet.