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Timeshift - a unique game

by Nick Haywood on 31 January 2006, 10:50

Tags: TimeShift, Atari (EPA:ATA), Vivendi Universal Interactive (NYSE:VIV), PC, Xbox 360, FPS

Quick Link: HEXUS.net/qaeld

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Opponents



TimeShift's opponents have also been created specifically to interact with the time mechanic. Below I have described a few of the game's opponents and how using the time powers can counter their tactics.

Warp Guard: This enemy possesses an ability known as quantum teleportation that allows them to essentially teleport to another location. By utilizing time stop it is possible to freeze the Warp Guard before teleportation and take him out. Utilizing reverse against the Warp Guard allows you to bring him back to his previous location and fire as soon as he appears.

Flash Guard: This opponent, as its name suggests, moves extremely rapidly. The best way to take her out is to slow or stop time to aim and fire before regular time flow resumes.

Storm Guard: This guy has a large shield that covers the entire front of his body. The best way to counter the Storm Guard is to slow or stop time and rotate to his backside where you can shoot him in his exposed area.

Thunder Guard: This is one of the big bad guys in the game. He possesses a guided rocket that he can track you with as you move. The best way to counter his fire his to slow time and reduce his ability to track you or to stop time, shoot the rocket out of the air, and kill the guard before time resumes.

By crafting opponent AI specifically designed to interact with time control, we enhance the value of the power itself.

The bottom line of all of this is that TimeShift required us to think about design a little differently than we would for a more conventional shooter. We think TimeShift will appeal to those that enjoy solid FPS games with compelling storylines and fast-paced frenetic gameplay. By adding time powers that are tightly integrated into the game, we are taking the experience up a notch and giving shooter fans a fresh experience in a genre that has seen little new in quite a while.

That's it for now. Looking forward to reading your feedback in the forums.



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