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Rainbow Six Vegas 2 - Multiplayer Mayhem in Montreal

by Nick Haywood on 26 March 2008, 10:38

Tags: Rainbow 6 Vegas 2, PC, Xbox 360, PS3, FPS

Quick Link: HEXUS.net/qamdu

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Let's try out the other modes...

We played two more multiplayer modes, Total Conquest and Demolition. Demolition is Rainbow Six Vegas 2’s version of Counter Strike, which will have the Ubisoft guys cringing when they read that, but it’s true. You have guys setting out to plant a bomb and guys setting out to defuse it. You can win either by taking out all of the opposing players or planting the bomb and defending it until it blows. Of course, the other side have to defuse the bomb or kill all the bad guys… same difference.

There’s no shame in lifting the idea of CS, the fact it’s so popular and is the most played online shooter ever means that they got to be doing something right, yes? And the Xbox 360 has nothing that comes close to CS, so here it is. Personally, Demolition left me a bit cold. I guess I like the more free-form feel of a deathmatch or the Team Leader mode, where you’re not heading to the same place to do the same thing over and over. That’s why CTF bores me now too… but I know there’s loads of people out there who love it so it’s good to see Demolition included in the Rainbow Six Vegas 2 multiplayer package.



Total Conquest on the other hand, is an absolute blast and I thoroughly enjoyed it. The idea is simple and familiar to anyone who’s played any sort of conquest-type game in other shooters. You have to hold three satellite transmitters for 30 seconds to send your team’s info and you’ve won the map. However, this is a lot harder to do given that the opposing team are trying to do the exact same thing. Taking over a transmitter and then camping on it to defend isn’t always an option as with a decent sized map and only four players per team, you can find yourself isolated and gunned down in short order.

The best tactic we found was to clear the map, working our way through taking on the bad guys as we met them and taking over transmitters as we reached them… of course, this made the transmitter nearest the Blue span point bloody hard to get and hold but we did win a few rounds. And once again, it’s worth remembering that heavy calibre weapons punch through flimsy stuff, especially when we were playing in the expo centre map… lots of flimsy fibreboard there to shoot through and kill the baddies crouching out of sight.



Overall, the co-op and multiplayer sessions of Rainbow Six Vegas 2 were brilliant fun, but then again, gaming with a bunch of like-minded players who’re out for the same laugh as you will always be fun, no matter what the game. Rainbow Six Vegas 2 has proved itself to be a wholly competent shooter and the tweaks and improvements on the original have made it more accessible for the new player as well as addressing issues raised by fans of the original.

Check back soon for our full review of Rainbow Six Vegas 2.



HEXUS Forums :: 5 Comments

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im now 39th out of 14,000 at total conquest - trying to get some games on tonight but the servers are killing me :(
read this thread on the PS3 issue:

Rainbow Six Vegas 2 PS3 Suffering Online Woes; Internet User's Uncle May Be Threatening Lawsuit - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads


The PlayStation 3 edition of Ubisoft Montreal's recently released Tom Clancy's Rainbow Six Vegas 2 is suffering from issues that are said to make the game's online multiplayer practically unplayable, according to multiple reports.
Since the game's retail debut last week, owners of the PlayStation 3 version have been complaining in the game's official forum and other message boards about issues joining online matches and frequent server disconnections.

Though these specific problems that are not said to be a widespread issue with the Xbox 360 edition, several reports have surfaced of freezing glitches within that version of the game.

A Ubisoft representative responded to the complaints Friday, noting that the company was investigating the issues and “will post when we have something concrete to tell you.” A separate post asks players of the PS3 iteration to troubleshoot their connection based on the NAT type of their connection.
However, Ubisoft's paltry response has not been enough for the ever-impatient legion of scorned message board users and their always-influential family members. According to user facktery81, his uncle's “very reputable” law firm has been hired to sue Ubisoft “for releasing a product that does not do as advertised,” though the thread has since devolved into an argument regarding the legitimacy of facktery81's claim.
Thats not good to hear mate… I know you've been playing this alot recently. I'm still slogging through burnout but i dont get much time to play.
i've been sat rigght now for 25 minutes to try and make/ join a game with no luck - i need to keep going to keep my rank up :D
send me a message later if your on burnout and i will come on with you for a bit - need to do a few road rules which i can do online.
I was having the same problems with rainbow six vegas 2, the ps3 did say it was in Nat 2(which means its configured right). after opening(forwarding) ports, rainbow six worked perfectly after.

The ports i opened were 80, 443 3478, 3479, 3480, 5233, 8080 in TCP protocol,
and opened the 3478, 3479, 3658 in UDP protocol as well.

All these ports and instructions are in the instruction booklet, no lawsuit is going to follow through.:)

portforward.com/english/applications/port_forwarding/Rainbow_Six_Vegas/Rainbow_Six_Vegasindex.htm

This site can help further if you don't know how to forward ports.


Hope this helps everyone, TJH
servers fixed over the weekend :D
im 2000xp from elite :D gonna make me some optimus prime camo :P