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Review: Scan 3XS Z270 Vengeance SLI

by Parm Mann on 11 January 2017, 11:30

Quick Link: HEXUS.net/qadcyo

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Conclusion

...the Corsair Crystal Series chassis is a visual treat, storage and memory are both blazing fast, and the guarantee of a 5GHz CPU overclock offers plenty of bragging rights.

The introduction of Intel's seventh-generation Kaby Lake architecture has given system integrators new ammunition to produce high-end base units touting the very latest in CPU technology.

And while enthusiast users will decry Kaby Lake's lack of performance progression, there's currently no genuine quad-core competitor to the Core i7-7700K in single- or multi-threaded benchmarks. Said chip, overclocked and partnered to a new Z270 motherboard, is the preferred performance duo for the months ahead, and Scan puts it to good use in the 3XS Z270 Vengeance SLI.

Build quality is tidy throughout, the Corsair Crystal Series chassis is a visual treat, storage and memory are both blazing fast, and the guarantee of a 5GHz CPU overclock offers plenty of bragging rights. Add a pair of overclocked GeForce GTX 1080s to the mix and you have masses of power on tap.

Plenty of promise, yet it's a sign of the gaming desktop's decay that even at £3,000 there are caveats that need to be addressed. Quiet running has been traded in favour of RGB lights, Kaby Lake is at best a minor upgrade over Skylake, and running a second GTX 1080 shows no real-world benefit in some of today's modern DX12 games. Fixing all these issues is out of Scan's hands, yet it's telling that true enthusiast rigs aren't as easy to configure as they ought to be.

Bottom line: Intel Core i7-7700K base units running at speeds of up to 5GHz will become readily available in the weeks ahead. Scan Computers is fast out of the gate with the 3XS Z270 Vengeance SLI, a stylish rig whose potential is best suited to deep-walleted enthusiasts eager to keep-up with the latest in PC hardware.

The Good
 
The Bad
Guaranteed 5GHz CPU overclock
Stylish tempered glass chassis
Lots of RGB lighting, if that's your thing
Fast NVMe storage and DDR4 memory
Three-year warranty
 
Too loud for our liking
SLI remains an expensive gamble
Kaby Lake not a giant leap from Skylake



Scan 3XS Z270 Vengeance SLI

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The 3XS Z270 Vengeance SLI gaming PC is available to configure and purchase from Scan Computers.

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At HEXUS, we invite the companies whose products we test to comment on our articles. If any company representatives for the products reviewed choose to respond, we'll publish their commentary here verbatim.



HEXUS Forums :: 9 Comments

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It's a shame that the HDD couldn't be mounted with the label outwards and that the PSU has to be mounted upside down, in a Corsair case. After all, they have decided to make everything visible.

Also, is 16GB of RAM really enough for a £3000 PC? I'd expect all 4 banks to be filled with 8GB sticks, for the extra £90 that it would cost, at retail.
Deus Ex is a beast of a game.
Nice to see Hexus not pulling punches and showing how near-useless SLI (and CF) is at the moment.

/em not a fan of transitional periods…..
Lol..£3K, 5Ghz CPU, 1080SLI..and the performance of the latest Deus Ex game is still a joke.

How did they make it run so bad…oh yes, because you're still using that horribly CPU bound Gfx engine which makes hardly any use of more than 2 cores, that has been crippling your games for nearly 5yrs now.

Get with it Ubisoft, and start using a more up to date, properly multi threaded engine, for all our sakes.
Bagpuss
Lol..£3K, 5Ghz CPU, 1080SLI..and the performance of the latest Deus Ex game is still a joke.

How did they make it run so bad…oh yes, because you're still using that horribly CPU bound Gfx engine which makes hardly any use of more than 2 cores, that has been crippling your games for nearly 5yrs now.

Get with it Ubisoft, and start using a more up to date, properly multi threaded engine, for all our sakes.

Meanwhile, fans of the Civ series are watching as a team of devs - who are happy to throw every new API feature they can get at their games - implements DX12 for turn-based simulation and still can't get a pleasing level of performance out of it.

Are the new APIs just too hard for gamedevs to grasp right now? Even studios I'd consider competent are struggling with new stuff. Only Vulkan seems to buck this trend.