Today, AMD issued a blog post announcing the relaunch of GPUOpen with a brand new re-design for developers, continuing its commitment to innovation through open standards. To celebrate, the company is releasing new GPUOpen tools and technologies every day this week.
The first GPUOpen release includes the expansion of AMD FidelityFX, an open-source toolkit that makes it easier for developers to add high-quality post-process effects to games. The four new effects added to the toolkit improve rendering quality and performance:
- FidelityFX Screen Space Reflections: Implementation of Stochastic Screen Space Reflections (SSSR) delivers high-quality reflections with minimal overhead via an optimized compute shader and RDNA architecture-optimized denoising.
- FidelityFX Ambient Occlusion: RDNA architecture-optimized Combined Adaptive Compute Ambient Occlusion (CACAO) effect dynamically and efficiently helps improve the appearance of objects based their exposure to ambient light.
- FidelityFX HDR Mapper: Optimized for use with AMD FreeSync Premium Pro displays, the Luminance Preserving Mapper (LPM) delivers superior HDR and wide color gamut content for games.
- FidelityFX Downsampler: Optimized for RDNA architecture, AMD’s compute shader-based Single Pass Downsampler (SPD) generates texture MIP levels using asynchronous compute for optimal performance.
Additionally, AMD also released new demos available for download here, including:
- FEMFX, AMD’s open-source CPU library for deformable material physics, enables game developers to take physics realism to the next level.
- With TressFX, developers can implement GPU-accelerated realistic hair and fur rendering and simulation technology in games.
The GPUOpen relaunch will culminate in AMD’s first virtual developer event this Friday, May 15, where AMD engineers will share their knowledge on a variety of topics in a recorded video series – ranging from Radeon ProRender 2.0 to the newest tools in AMD’s Radeon tool suite. To learn more about the event and scheduled presentations, please see here.