3DMark Port Royal is the world’s first dedicated real-time ray tracing benchmark for gamers, and it's coming to 3DMark on January 8.
Last weekend, we gave some of the world's top overclockers a chance to try Port Royal at the GALAX GOC 2018 contest in Ho Chi Minh City, Vietnam.
Armed with a plentiful supply of liquid nitrogen, the overclockers competed to set the highest 3DMark Port Royal score for real-time ray tracing performance.
On the day, Tobias "Rauf" Bergström from Sweden took first place with a 3DMark Port Royal score of 11,069. With a heavily overclocked NVIDIA GeForce RTX 2080 Ti graphics card and Intel Core i9-9900K processor, Tobias achieved an average of 51 frames per second in the demanding Port Royal Graphics test.
For more scores from the event, check out our new 3DMark Port Royal Hall of Fame leaderboard.
For more photos and videos from GALAX GOC 2018, please visit the official GALAX OC Facebook page.
3DMark Port Royal, DirectX Raytracing benchmark
Real-time ray tracing promises to bring new levels of realism to in-game graphics. Port Royal uses DirectX Raytracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques.
As well as benchmarking performance, 3DMark Port Royal is a realistic and practical example of what to expect from ray tracing in upcoming games—ray tracing effects running in real-time at reasonable frame rates at 2560 × 1440 resolution.
3DMark Port Royal was developed with input from AMD, Intel, NVIDIA, and other leading technology companies. We worked especially closely with Microsoft to create a first-class implementation of the DirectX Raytracing API.
Port Royal will run on any graphics card with drivers that support DirectX Raytracing. As with any new technology, there are limited options for early adopters, but more cards are expected to get DirectX Raytracing support in 2019.
Port Royal is coming to 3DMark on January 8. For more information, please visit the UL Benchmarks website.