Though there are puzzle elements, Neverdead will focus largely on combat as players wield a unique butterfly design-inspired sword and an arsenal of guns, which are used to decimate waves of unholy enemies. The unique twist is that players can rebuild their battle-weary body by collecting and repairing any lost limbs, and reattaching them.
Due for release on Xbox 360 and PS3, NeverDead begins with the world under threat from a demonic plague. Centuries have passed since the world succumbed to an unforeseen shadow of evil, and a hero was made an immortal by demons. These demons have risen once again in the present day and are wreaked unrelenting mayhem, represented by destructible environments within the game. Cast as this immortal hero, you can use regenerative powers to re-assemble his body to evade death – for he is Never Dead.
The dismemberment mechanic and the high level of destruction you can cause looks like a lot of fun…
“For NEVERDEAD, we‘ve introduced some truly exciting new forms of gameplay and sword fighting, including a unique healing mechanism originally designed and conceived by former members of Kojima Productions,” explained Martin Schneider, European Marketing and PR Director for Konami Digital Entertainment GmbH. “Their contributions, and those of the development team, have helped forge a great new action IP to add to Konami’s vast lineup.”
A release date has yet to be confirmed.