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GoldenEye 007 First Impressions

by Steven Williamson on 16 September 2010, 17:06

Tags: Activision (NASDAQ:ATVI), FPS

Quick Link: HEXUS.net/qaz3t

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Split-Screen multiplayer makes a welcome return

What’s also encouraging is the fact that the team really believes that gamers will embrace the multiplayer component and they are committed to delivering not just a game that has that high playability factor of the original, but also evolves it into something more relevant for 2010.

While the split-screen mode looks set to capture the magic of the original, the online component looks set to take it to a whole other level. There’s a full XP system, perks, weapon and add-ons. All of the original game modes make a return but there are also new ones thrown in, such as Classic Conflict in which each person in the game will be a different classic Bond villain, including new villains that didn’t appear in the original.

It’s clear that GoldenEye 007 is going to offer a different experience to the original, and so it should be. Things have evolved dramatically since 1997 and hardware has changed, affording the developer to implement the likes of destructive cover, the lean and peak system and the cinematic Takedowns that we saw at the event. Having Daniel Craig as Bond also brings something different to the role that was originally manned by Pierce Brosnan. This is a grittier, darker and more aggressive Bond that can sneak around in the shadows and snap a neck one second, but is equally adept at brandishing a semi-automatic pistol and diving straight into the action.



The result looks set to be an exhilarating Bond game and one of the best shooters on Wii to date. It’s just a huge shame that we’re at an age now where we no longer have three mates that we call on for a game of multiplayer split-screen. The online multiplayer, however, should be perfect for us ageing gamers!


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Well seeing as its for the Wii i doubt I will ever play it :P should have been on pc tbh :D