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The Specs for the Nintendo Revolution? 1.5 times faster than GameCube

by Steven Williamson on 30 March 2006, 09:16

Tags: Nintendo Wii, Nintendo (TYO:7974), Wii

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1.5 times faster than Gamecube



It's a busy day for Revolution news! IGN claim to have discovered the specifications for the Nintendo Revolution.

Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shader features, as has been speculated.

The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.

It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications.





HEXUS Forums :: 12 Comments

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That roughly fits in with expectations..

With the big N not worrying about HD output, they can get away with much cheaper components, but ones that will still be able to cut the mustard with the lower resolutions :)


I suspect Nintendo are going to be perfectly happy to let Microsoft and Sony battle it out for top dog honours, while they go with a lower price point on both hardware and games and grab the majority of the “2nd console” market. That'd be especially true if Nintendo shunned the usual EA dross and produce more of their unique and innovative titles :)
dont you play old games that you like? do you play them for the graphics?

you play them for the fun, and thats what its all about.

you could have the best looking games, but with rabbish game play, and we dont want that to be the case, beside the console will be much cheaper that you wont think alot about its price when you buy it.

also the games should be cheap since the hardware didnt change much ie devlopment costs will be much cheaper
Still a bit dissappointing. Sure I play the gamecube for fun not graphics, but would it have been hard to keep a new unit compatible with the old and add a few more bells and whistles?
The interesting thing will be the pricing of this against the rivals.
bear in mind IGN have made all sorts of “this is fact, our sources say so” statements in the past - hell, they're the ones who broke the news about the final name for nintendo's starcube - so take this news with a bucket of salt or two. i'd be astonished if the final spec weren't a little meatier in the CPU department - 1ghz minimum