facebook rss twitter

Sony CEO's video shows off next gen PlayStation power

by Mark Tyson on 21 May 2019, 12:11

Tags: Sony (NYSE:SNE), PlayStation

Quick Link: HEXUS.net/qad7w2

Add to My Vault: x

In mid-April we heard quite a bit about the upcoming next generation Sony PlayStation as Wired published an interview featuring Sony's lead system architect Mark Cerny. Earlier today the WSJ reporter Takashi Mochizuki, shared a video of Sony CEO Kazuo Hirai talking to investors in a post-results meeting. The new video shows some proof of the pudding, which helps us realise the potential of the specs revealed last month.

Before going further, let us recap what we know about what we will refer to as the PS5, from now on.

  • CPU: Features an octa-core cluster of 7nm AMD Zen 2 microarchitecture cores.
  • GPU: "A custom variant of Radeon's Navi family." 7nm graphics processor comes with raytracing support.
  • Storage: PCIe SSD.

In the new video, embedded above, you can see in the first section that Sony CEO Kazuo Hirai demonstrates the improved scene rendering speeds of the PS5. The next-gen console finishes the scene render in 0.83 seconds while the PS4 Pro needs more than 8 seconds to complete the task. Furthermore, the PS5 looks like it is running on a bigger TV set, perhaps with a higher resolution.

Later in the video we see the Spider Man PS4 title in action. It is shown on the PS4 Pro first, and the game seems to stutter as the camera does a flythough a long New York street filled with skyscrapers. I think the stuttering is due to the PS4 accessing the HDD to retrieve imagery and textures as the camera speeds along. On the PS5 the same high speed camera journey is very slick and smooth throughout. Previously, Cerny told Wired that the SSD could deliver a 19x improvement in loading times in Spider Man PS4.

Another important share by WSJ reporter Takashi Mochizuki was of a couple of slides from this Sony investor presentation. Firstly, above, you can see the slide which confirms some attractive features; new processor, ray tracing, 8K, SSD, backwards compatibility, disk support, and 3D audio.

A second slide shows that Sony intends to keep the PS4 alive for at least another 3 years with support to maintain its early adopter base and attract new gamers with an "outstanding roster of exclusive AAA tiles still to come". This would suggest there will be a couple of years overlap after the PS5 launch.

During the presentation the Sony CEO also talked about a seamless future for PlayStation. Gamers will be able to play "anytime, anywhere, without disconnections," he hinted. It isn't clear what this might mean in practical terms - was he talking about cloud gaming or some kind of Switch-like portability?

Sony won't be holding a press conference at E3 2019. Hopefully it will continue to fill in the blanks, as far as the PS5 is concerned, via other channels.



HEXUS Forums :: 9 Comments

Login with Forum Account

Don't have an account? Register today!
“anytime, anywhere, without disconnections,”

Most likely cloud, this is exactly what Google demoed with Stadia, moving from one platform to another continuing the same session.

8K just means it has a HDMI 2.1 port so it can output an 8K signal but no games will run at that, 8K is diminishing returns, large parts of the world haven't even adopted 4K and it's just a way for desperate TV makers to try and keep prices high.
dont think there will ever be mainstream 8k gaming , 4 k is barely noticable on 65 inch screen.
usered
dont think there will ever be mainstream 8k gaming , 4 k is barely noticable on 65 inch screen.

That's just not true at all though is it?
Telekloud
That's just not true at all though is it?

he is not wrong, I feel that 8k would be pointless irl. if you play true 4 on pc compared to console you will see a difference in textures, AA and everything else to do with that game. I would much rather play at 1080p HDR ultra on that same 65inch than the 4k console settings.
Kato-2
“anytime, anywhere, without disconnections,”
Most likely cloud, this is exactly what Google demoed with Stadia, moving from one platform to another continuing the same session.
Have these people ever looked at a map of the UK's mobile data and wi-fi/internet coverage?