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Metro Redux arrives on Linux and SteamOS

by Mark Tyson on 15 December 2014, 14:05

Tags: Valve, PC

Quick Link: HEXUS.net/qacmqv

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4A Games has launched the Linux and SteamOS versions of Metro 2033 Redux and Metro: Last Light Redux, both with Steam Play support. It is offering fans these titles for 50 per cent off the regular price for a limited period in celebration (ends today), reports GameSpot.

The Linux and SteamOS versions of the first-person shooters will be automatically added to the Steam library for those who have already purchased the PC/Windows games. A full suite of advanced options including SAA, Motion Blur, VSync, and NVIDIA PhysX (that was previously only available in the high-end DX11 versions) can now be experienced by Linux users who own supported video cards.

Linux version rivals DX11 Windows version

"Thanks to huge advances in driver support, the Metro Redux titles were developed for Linux using OpenGL 4.0," said Oles Shishkovstov, chief technical officer at 4A Games. "This has allowed us to deliver an experience that rivals the DX11 version for Windows in terms of graphical fidelity and performance - something that was just not possible when we ported the original Metro: Last Light to Linux a year ago."

The developers added that Mac versions of the games - also based on advanced OpenGL 4 - can be expected on Steam later this month. We have included the minimum requirements, confirmed by 4A games, for the Linux versions below.

Minimum:
OS: 64-bit Ubuntu 12.04 or 14.04 or Steam OS
Processor: Intel Core i5 2.7GHz (or equivalent AMD)
Memory: 4GB RAM
Graphics: NVIDIA GeForce 460 / AMD 5850 with 2GB VRAM Open GL: OpenGL 4
Hard Drive: 10GB available space

Recommended:
OS: 64-bit Ubuntu 12.04 or 14.04 or Steam OS
Processor: Intel Core i7 2.5GHz (or equivalent AMD)
Memory: 8GB RAM
Graphics: NVIDIA GeForce 680 / AMD 7870 with 2GB VRAM+ Open GL: OpenGL 4
Hard Drive: 10GB available space

This is a tasty new morsel for Linux users and a good addition to the games library available for would-be Steam Machine owners.



HEXUS Forums :: 8 Comments

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Benchmarks and IQ comparisons will be VERY interesting to see.

I only purchased the redux editions recently and haven't played them through yet, might be time for a new linux dual boot partition….
Kind of curious to know why the system requirements for the Linux versions are higher than they are for the Windows versions - specifically, the Linux versions require DX11 capable cards, while the Windows version(s) (both original and Redux) only require DX9 capable cards (yes, I realize that the key here is OpenGL, but again, the Windows versions both run just fine on a 9800GT - which it seems they won't under Linux - which usually does better on “older” hardware than Windows does.)
GuidoLS
Kind of curious to know why the system requirements for the Linux versions are higher than they are for the Windows versions - specifically, the Linux versions require DX11 capable cards, while the Windows version(s) (both original and Redux) only require DX9 capable cards (yes, I realize that the key here is OpenGL, but again, the Windows versions both run just fine on a 9800GT - which it seems they won't under Linux - which usually does better on “older” hardware than Windows does.)

It's a DX10 game.

DX10 features are in OpenGL 4, but not 3.

NVIDIA only supports OpenGL 4 on 400-series cards or newer, as per https://developer.nvidia.com/opengl-driver

Similarly, AMD's closed-source driver currently only works on 5000 series cards or newer.
Let me get this straight, this game is Metro 2033, but re-mastered?

So if you've already played through Metro 2033, don't bother?
directhex
It's a DX10 game.

DX10 features are in OpenGL 4, but not 3.

NVIDIA only supports OpenGL 4 on 400-series cards or newer, as per https://developer.nvidia.com/opengl-driver

Similarly, AMD's closed-source driver currently only works on 5000 series cards or newer.

Kind of misses the point that both Metro redux games run on a 9800GT under Win7, which, while a DX10 capable card, only fully supports up to OpenGL 3.3, with about 1/2 of the overall OpenGL 4 extensions also being supported. If they haven't completely re-written how they work, it would make sense that they should still be able to run on the same hardware under Linux.