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snakebyte® Sets Stage for Google® Stadia™

Tags: Google (NASDAQ:GOOG)

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PRESS RELEASE

Dortmund, Germany – June 10th, 2019 – snakebyte® group, leading innovators of consumer electronics hardware, announced today their intension to have a range of gaming controllers and accessories compatible with Google® Stadia in time for launch of the cloud stream service, expected November 2019.

A new cloud gaming service by Google®, Stadia requires no console or computer hardware, simply requiring an internet connection and a device supporting the Google®Chrome browser. An end to patches, downloads and never-ending hardware upgrades, Stadia promises to unite both gamers and those who enjoy watching games into one unified global community. Stadia supports game streaming at 60 frames per second, as well as compatibility with 4K gaming and HDR.

Marc-Alexander Knipschild, Head of Marketing for snakebyte commented, “Google®Stadia represents a step-change in gaming and an expansive, inclusive service which we believe will open gaming up to millions of new customers. snakebyte has always prided itself on the ability to arrive first to market, and we’re hard at work in creating a range of new accessories designed to capitalize on the unique accessibility and flexibility Stadia offers, and we look forward to sharing more details shortly.”

For more information, visit snakebyte and follow snakebyte on Facebook, and Twitter.

About Snakebyte

Established in Germany 1997, the snakebyte group is a leading global provider of consumer electronics. The Company has offices in Germany, Shenzhen, the US and Hong Kong and develops and distributes a wide selection of products specializing in connected media devices, gaming, simulation, drones & RC products. In addition, the Company provides its services in the OEM/ODM sector, working with partners to realise their goals and stay ahead of the competition. The snakebyte group have high levels of expertise in hardware engineering and software development, experts at creating an ecosystem in which technology and media can co-exist and provide state-of-the-art experiences for the consumer.