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Tabula Rasa reinvents itself with Operation Immortality

by Steven Williamson on 15 August 2008, 10:01

Tags: NCsoft, PC, RPG

Quick Link: HEXUS.net/qaouv

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Gameplay changes

Changing the Gameplay
Tabula Rasa is, in many ways, a complex game that blends elements of FPS games with classic MMORPG standards. There are some very cool advanced elements that are exactly that – advanced. And when trying to scale back on the information overload of the previous tutorial, we decided there were a few things that didn’t need to be taught in the first 15 minutes. Control points, for example, are no longer taught in the tutorial, but we will provide information when they are first encountered in Concordia Wilderness.

The new tutorial has been updated to teach the basic elements you need to know to jump in and play Tabula Rasa. How to shoot your weapon, how to use your abilities, how to level up, and how to gear up are covered in a mission. The rest is covered in a new, updated tutorial and help system. Automated tutorial tips will now briefly pop into view before sliding away to your status bar, so you can read them immediately or stop and read them later. They also link directly to the help menu now, with in-depth information about gameplay available from one-click.

A few of the new changes made for the new player experience extend beyond bootcamp. We’ve updated mission items so they are easier to find within the game worlds (they’ll have an obvious glowing effect) and updated pop-up messaging so it’s easier to keep track when you’re given a new mission objective. We modified the miasma and amoeboids so that they disperse and vomit, respectively, less at lower levels. We also made a few adjustments to the Pinhole Falls caverns, scaling back on the miasmas and moving the mining team outside to caverns. Finally, we pulled together a full revamp of the Caves of Donn instance. Whew!

We’ve added a new package of weapons and gear specially designed for a low-level soldier or specialist. The package will be available through a mission once you reach level 5 and make your first tier choice. Last, but not least, we’ve updated the character creation to include a new tutorial bypass. Once one of your characters has completed the new tutorial, any new characters can bypass the tutorial and go straight to Wilderness.

But you should play the tutorial at least once – if only to stop by and visit a few new NPCs that have taken up residence there. All of the new AFS soldiers on the map are named after real Tabula Rasa players who’ve been big contributors to the game community. Who knows, maybe one of these days you’ll meet up with your own NPC in the game world!
We think we’ve pulled together a pretty cool new update to those first few levels of gameplay and are looking forward to hearing your feedback on the new changes!



HEXUS Forums :: 4 Comments

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I suppose I'm not the average MMO gamer. I never had any issues with “Boot Camp” in Tabula Rasa. What I did have issues with was being nerfed, missions that consistently failed to work, and the Thrax being made more and more Uber (in an attempt to force players to team up!?!). Add to that the promised features they never implemented, the dwindling player population, and the ruined “in-game” economy, and what have you got left? You have a $15.95 bill to pay.

Believe me when I say: I really wanted to play and enjoy Tabula Rasa!! I like the story, and generally prefer Sci-Fi to Elves and Dwarves. I tried to really “test” during the beta, and many of the problems I reported the game still has… After a brief stint off I played TR obsessively for several months. I recommended it to my friends. I tried to promote it in online forums. I tried to be friendly and helpful “in-game”. I continued to send in bug reports. And I sent in Feedback, feedback and more feedback! But Destination Games and NC Soft aren't listening to their players.

Then I see an article like this, which only confirms the fact that they still aren't listening and just want to bilk another round of new players, before they close shop and move on to their next looser project! Still it makes no difference to me. I've finally moved past wanting to play Tabula Rasa. There will be other games in the future that have a Sci-Fi theme and ARE fun to play. Destination Games somehow forgot about that last part… And just making the game “more challenging” doesn't count. :mad:
hear hear, someone give us a proper sci fi mmorpg plz
There are 3, or more, possibilities on the horizon… Star Gate Worlds, Kights of the Old Republic Online, and Star Trek Online. Plus there are games like Huxley and Jumpgate Evolution, which seem to be less traditional MMORPG and more FPS, and Space Simulator. All of these have a certain appeal, but we'll have to wait and see how they pan out.
I thought i'd give this a shot. it was part of a 2-for-£15 deal. installed it on Saturday, had a network failure on Sunday & Monday, and uninstalled it on Tuesday

I'm not a big MMO fan. Can't get the hang of them, can't keep interested in them. I'm too into story-driven games for “kill 77 red salamander” type quests. And I just don't feel TR was a “good” MMO.

The graphics aren't very good. Better than WoW (but what isn't?), but WELL short of the bar set by LOTRO, which was released 7 months earlier. The missions are uninventive, and perhaps most importantly, there's no motivation to team up with anyone else. At least with Auto Assault it was sorta the point that the world was barren & deserted.

So not worth my time, really. I've still not found a post-AA MMO to keep my interest for long.