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Review: Gigabyte 3D1

by David Ross on 27 January 2005, 00:00

Tags: Gigabyte (TPE:2376), NVIDIA (NASDAQ:NVDA)

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Far Cry

Far Cry stood out from the crowd in 2004 for various reasons, one of them being its crown as the first game to make use of the new shader models seen with the introduction of the current generation of hardware, with the advent of the v1.3 patch we will be using here. Our benchmarking utilises a custom timedemo based around the game's 'Research' level, and all in-game options were at the Very High setting for testing. All the boards shown here were using the Shader Model 3.0 path for testing.

Far Cry

At 1024x768 our boards are largely CPU-limited, but as the resolution rises they begin to differentiate themselves more clearly. The 3D1 runs a 6800GT close at 1280x1024, and actually outperforms it by almost five frames per second at 1600x1200.

Far Cry - 4xAA 8xAF

The GeForce 6800GT again reminds us it's kind of the castle when AA and AF is involved, keeping comfortably ahead of the 3D1 across the board. The Gigabyte card is no slouch though, trashing the single 6600GT in the performance stakes as you would expect.