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Review: ASUS V9999 GeForce 6800 Gamers Edition 256MB

by Tarinder Sandhu on 12 September 2004, 00:00

Tags: Asus V9999 Geforce 6800 Gamer Edition 256MB, ASUSTeK (TPE:2357)

Quick Link: HEXUS.net/qa2o

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Far Cry & Painkiller

Far Cry

Vendor: UBI Soft - (Website)
API: DirectX 9.0
Pixel Shader Version Supported: Mix PS1.1, PS1.4, PS2.0 with PS2.0 forced

Far Cry


At 1024x768 4xAA/8xAF the ASUS 6800's lead over a regular card is around 24%. Thanks to 256MB of RAM and greater overall bandwidth, the lead stretches to around 90% at the highest setting. GeForce 6800 cards need 256MB RAM to shine when bogged down by high resolutions and high image quality settings.

Painkiller

Vendor: People Can Fly - (Website)
API: DX9.0
Pixel Shader Version Supported: Mix, unknown versions

Painkiller


A similar case presents itself in our Painkiller benchmark. Most cheaper cards, and I'm thinking of Radeon 9200/GeForce 5200s here, don't really benefit from 256MB frame buffers. Manufacturers usually add it in due to its low cost (DDR1 running at ~500MHz is relatively cheap) and perceived performance benefits. Given a substantially greater rendering setup, however, and frame buffer sizes become important. Think of the ASUS 6800 as a slightly crippled GT.