3DMark03 & Call of Duty
3DMark03
Vendor: Futuremark - (Website)API: DirectX 9.0
Pixel Shader Version Supported: Mix PS1.1, PS1.4, PS2.0
The two most interesting lines are black and yellow. They represent ASUS' souped-up 256MB-equipped GeForce 6800 and a regular 128MB-equipped 350/700 GeForce 6800. Note how the percentage gap increases as the resolution and image quality settings are raised. Having 256MB of onboard memory doesn't do a great deal for performance at the highest setting of 1600x1200 4xAA/8xAF. Generally-speaking, performance increases are accounted for by clock speed advantages.
Call of Duty
Vendor: Activision - (Website)API: OpenGL
Pixel Shader Version Supported: PS1.1 class
Call of Duty paints a totally different picture. Note how the 128MB-equipped GeForce 6800's performance nosedives when tested with the highest setting. If you enjoy playing Call of Duty at the highest possible settings it is prudent to invest in a card with a 256MB frame buffer. That's why a Radeon 9800 XT is able to outgun a 128MB GeForce 6800 here. Both initial tests show the ASUS 6800 to be within striking distance of a pukka GT model.