System setup and notes
Hardware
- ASUS GeForce 6800 Gamers Edition 256MB, 8x AGP, 350/1000
- GALAXY Glacier 6800, 8x AGP, 350/700
- GeForce 6800 GT 256MB, 8x AGP, 350/1000
- ATI Radeon X800 PRO 256MB, 8x AGP, 475/890
- ATI Radeon 9800 XT, 256MB, 8x AGP, 412/730
- AMD Athlon 64 Model 3800+, 2400MHz
- ASUS A8V Deluxe S939 VIA K8T800 Pro motherboard (1005 BIOS)
- Corsair XMS3200LL, 2 x 512MB, 2-3-2-6 @ DDR400
- Samcheer 420w PSU
- AMD reference cooler
- WD 160JB 160GB hard drive (PATA)
- Dell P991 19" flat-faced CRT monitor
Software
- Windows XP Professional w/SP1
- NVIDIA ForceWare 61.76
- ATI CATALYST 4.7
- VIA Hyperion v4.51 chipset drivers
- DirectX 9.0b Runtime
- 3DMark03 v340
- AquaMark3
- Far Cry
- Unreal Tournament 2003 Retail (patched up to 2225 - HEXUS custom benchmark)
- Painkiller - HEXUS Custom benchmark
- Call Of Duty - HEXUS Custom benchmark
- Doom 3 - Timedemo 1 - Ultra quality
Notes
No problems to report during installation or testing. Just so that you know what separates this 6800 from others, the table below highlights the key differences in the present GeForce 6800 line.
Card | ASUS V9999 GE 6800 | GeForce 6800 | GeForce 6800 GT | GeForce 6800 Ultra |
Render setup | 12x1 | 12x1 | 16x1 | 16x1 |
Vertex Shaders | 5 | 5 | 6 | 6 |
Onboard memory | 256MB GDDR3 | 128MB DDR1 | 256MB GDDR3 | 256MB GDDR3 |
Core speed | 350MHz | 325/335MHz | 350MHz | 400/425MHz |
Multi-texture fillrate | 4200MTexel/s | ~4000MTexel/s | 5600MTexel/s | 6400MTexel/s |
Memory speed | 1000MHz | 700MHz | 1000MHz | 1100MHz |
Memory bus width | 256-bit | 256-bit | 256-bit | 256-bit |
Memory bandwidth | ~32GB/s | 22.4GB/s | ~32GB/s | ~35.2GB/s |
Add in another quad rendering unit and a sixth Vertex Shader to make it into a full-blown GeForce 6800 GT. That's about the size of it, really. Contrary to the specs. shown above, I'm using a GALAXY Glacier GeForce 6800, a card that's clocked in at 350MHz core by default.