Far Cry, Painkiller
Far Cry
Vendor: UBI Soft - (Website)API: DirectX 9.0
Pixel Shader Version Supported: Mix PS1.1, PS1.4, PS2.0 with PS2.0 forced
Far Cry's DX9 focus and the forcing of the PS2.0 path means that the Radeon, despite a sizeable GPU and memory clock deficit, manages to outpace both NVIDIA cards quite comfortably. The NV36's, had they been allowed to use the NV3x render path, would have kept up, but in a pure DX9 PS2.0 test, their architecture lets them down. Again, memory bandwidth separates the two FX 5700s until the 1600x1200 setting when memory size is more of an influence.
Painkiller
Vendor: People Can Fly - (Website)API: DX9.0
Pixel Shader Version Supported: Mix, unknown versions
The P Turbo is victor in Painkiller, but not by much, the test not really sensitive to the 1.6GB/sec difference in memory bandwidth between the two FX 5700s. The Radeon is more than able to keep up, its 256MB of memory especially handy at 1600x1200.