UT2003
The newest build of Unreal Tournament 2003 should give the cards something to think about. Again, no AA or AF until we require it. We've set the detail to maximum. Sound, as always, has been disabled so as not to colour the results. I'm concentrating on the flybys, as they're more card dependant.
Looks as if we're largely system-limited here at 1024x768x32.
The FX's lead over the Radeon 9700 Pro is significant. However, the upgraded Radeon 9800 Pro effectively eliminates it. Now we're becoming more fillrate limited.
The FX's 4 GigaTexel pushing power allows it to take top honours at 1600x1200x32. The 9800 Pro, though, is close behind.