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Review: Gigabyte GeForce GTX 660 OC

by Parm Mann on 21 September 2012, 14:00 4.0

Tags: Gigabyte (TPE:2376), NVIDIA (NASDAQ:NVDA)

Quick Link: HEXUS.net/qabmpv

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Test Methodology

Gigabyte GeForce GTX 660 OC specification

GPU Comparisons

Graphics Card GPU Clock
(MHz)
Stream
Processors
Shader Clock
(MHz)
Memory Clock
(MHz)
Memory Bus
(bits)
Graphics Driver
EVGA GeForce GTX 680 (2,048MB) 1,006+ 1,536 1,006+ 6,008 256 GeForce 305.37 beta
ASUS GeForce GTX 670 (2,048MB) 915+ 1,344 915+ 6,008 256 GeForce 305.37 beta
Gigabyte GeForce GTX 660 Ti OC (2,048MB) 1,033+ 1,344 1,033+ 6,008 192 GeForce 305.37 beta
Gigabyte GeForce GTX 660 OC (2,048MB) 1,033+ 960 1,033+ 6,008 192 GeForce 306.23
KFA2 GeForce GTX 660 EX OC (2,048MB) 1,006+ 960 1,006+ 6,008 192 GeForce 306.02 beta
ASUS GeForce GTX 580 (1,536MB) 772 512 1,544 4,008 384 GeForce 305.37 beta
Sapphire Radeon HD 7970 (3,072MB) 925 2,048 925 5,500 384 Catalyst 12.7 beta
Sapphire Radeon HD 7950 (3,072MB) 800 1,792 800 5,000 384 Catalyst 12.7 beta
Sapphire Radeon HD 7870 (2,048MB) 1,000 1,280 1,000 4,800 256 Catalyst 12.7 beta
Sapphire Radeon HD 7850 (2,048MB) 860 1,024 860 4,800 256 Catalyst 12.7 beta

HEXUS High-End Test Bench

Processor Intel Core i7-3770K (3.50GHz, 8MB cache, quad-core)
CPU Cooler Intel reference E97378-001
Motherboard Gigabyte GA-Z77X-UD5H
Memory 8GB G.Skill TridentX (2x4GB) DDR3 @ 2,400MHz
Power Supply Corsair AX750W
Storage Device Samsung 830 Series 256GB SSD
Optical Drive Generic 24x DVD-RW
Chassis Corsair Graphite Series 600T
Monitor Dell 30in 3007WFP
Operating system Windows 7 Ultimate (64-bit, SP1)

HEXUS High-End Benchmark Suite

3D Benchmarks Mode and Resolutions Quality Settings
3DMark 11 DX11 at 1,280x720 and 1,920x1,080 Performance and Extreme Presets
Aliens vs. Predator DX11 at 1,920x1,080 and 2,560x1,600 4xAA, 16xAF, Maximum Image Quality
Batman: Arkham City DX11 at 1,920x1,080 and 2,560x1,600 8xMSAA, Extreme Preset
Battlefield 3 DX11 at 1,920x1,080 and 2,560x1,600 4xMSAA, 16xAF, Ultra Preset
Crysis 2 DX11 at 1,920x1,080 and 2,560x1,600 4xAA, Ultra Preset, DX11 and High-Res Textures
DiRT Showdown DX11 at 1,920x1,080 and 2,560x1,600 4xMSAA, Ultra Preset
LuxMark 2.0 OpenCL GPUs-only Sala (488,000+ triangles) and Room (2,000,000+ triangles)
General Benchmarks Description
Power Consumption To emulate real-world usage scenarios, we record mains power draw both when idle and while playing Batman: Arkham City
Temperature To emulate real-world usage scenarios, we record GPU core temperature both when idle and while playing Batman: Arkham City
Noise A PCE-318 meter is used to record noise levels when idle and while playing Batman: Arkham City

Notes

In the interests of fairness, any GPU vendor-specific technologies are disabled during benchmarking. For example, NVIDIA-exclusive features such as PhysX in Batman: Arkham City and the Bokeh Filter in Just Cause 2 are not enabled.