Company of Heroes: DX10
Company of Heroes: OF (high-end) 1,680x1,050 4xAA 0xAF | |||||||
---|---|---|---|---|---|---|---|
Sapphire HD 4870 512MB | XFX HD 4890 OC 1,024MB | Sapphire HD 4850 X2 2,048MB | BFG GTX 260 896MB | BFG GTX 275 OC 896MB | Inno3D GTX 275 OC 896MB | NVIDIA GTX 275 896MB | Sapphire HD 4890 OC+ 1,024MB |
59.55 | 73.23 | 92.07 | 80.34 | 100.48 | 103.33 | 98.3 | 73.3 |
Company of Heroes: OF (high-end) 1,920x1,200 4xAA 0xAF | |||||||
---|---|---|---|---|---|---|---|
Sapphire HD 4870 512MB | XFX HD 4890 OC 1,024MB | Sapphire HD 4850 X2 2,048MB | BFG GTX 260 896MB | BFG GTX 275 OC 896MB | Inno3D GTX 275 OC 896MB | NVIDIA GTX 275 896MB | Sapphire HD 4890 OC+ 1,024MB |
51.96 | 61.95 | 81.71 | 66.86 | 83.5 | 87.14 | 82.53 | 63.05 |
Company of Heroes: OF (high-end) 2,560x1,600 4xAA 0xAF | |||||||
---|---|---|---|---|---|---|---|
Sapphire HD 4870 512MB | XFX HD 4890 OC 1,024MB | Sapphire HD 4850 X2 2,048MB | BFG GTX 260 896MB | BFG GTX 275 OC 896MB | Inno3D GTX 275 OC 896MB | NVIDIA GTX 275 896MB | Sapphire HD 4890 OC+ 1,024MB |
33.85 | 42.34 | 54.85 | 43.67 | 53.32 | 54.72 | 52.26 | 42.16 |
Better comparative performance in Company of Heroes puts the ATI HD 4890s in the shade. The game is lovely and smooth at 2,560x1,600, too.
More importantly perhaps, the gap between the stock-clocked GTX 275 and Inno3D's effort is around five per cent.