Enemy Territory: Quake Wars
Enemy Territory: Quake Wars (high-end) 1,680x1,050 4xAA 16xAF | |||||
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Sapphire HD 4870 512MB | Sapphire HD 4870 1,024MB | BFG GTX 260 896MB | eVGA GTS 250 SC 1,024MB | BFG GTX 285 1,024MB | Sapphire HD 4870 Vapor-X 2GB |
81.85 | 82.55 | 92.13 | 73.37 | 115.8 | 84.35 |
Enemy Territory: Quake Wars (high-end) 1,920x1,200 4xAA 16xAF | |||||
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Sapphire HD 4870 512MB | Sapphire HD 4870 1,024MB | BFG GTX 260 896MB | eVGA GTS 250 SC 1,024MB | BFG GTX 285 1,024MB | Sapphire HD 4870 Vapor-X 2GB |
69 | 69.55 | 76.17 | 58.9 | 96.33 | 71.5 |
Enemy Territory: Quake Wars (high-end) 2,560x1,600 4xAA 16xAF | |||||
---|---|---|---|---|---|
Sapphire HD 4870 512MB | Sapphire HD 4870 1,024MB | BFG GTX 260 896MB | eVGA GTS 250 SC 1,024MB | BFG GTX 285 1,024MB | Sapphire HD 4870 Vapor-X 2GB |
44.25 | 44.83 | 48.67 | 36.67 | 62.6 | 45.05 |
Enemy Territory, too, shows little preference for a larger-than 1GB frame-buffer, even at 2,560x1,600 4xAA 16xAF VHQ settings. Pure clock-speed is better than frame-buffer here, as well.