Enemy Territory: Quake Wars
Enemy Territory: Quake Wars (high-end) 1,680x1,050 4xAA 16xAF | |||||
---|---|---|---|---|---|
ZOTAC GTX 260 896MB | PowerColor PCS+ HD4850 512MB | Palit GeForce 9800 GTX+ | HIS HD 4850 IceQ 4 TurboX 512M | Inno3D 9800 GT iChiLL | Force3D HD 4870 |
86.4 | 64.33 | 71.9 | 71.87 | 62.63 | 82.33 |
Enemy Territory: Quake Wars (high-end) 1,920x1,200 4xAA 16xAF | |||||
---|---|---|---|---|---|
ZOTAC GTX 260 896MB | PowerColor PCS+ HD4850 512MB | Palit GeForce 9800 GTX+ | HIS HD 4850 IceQ 4 TurboX 512M | Inno3D 9800 GT iChiLL | Force3D HD 4870 |
72 | 54.17 | 57.53 | 60.43 | 49.9 | 70.07 |
Enemy Territory: Quake Wars (high-end) 2,560x1,600 4xAA 16xAF | |||||
---|---|---|---|---|---|
ZOTAC GTX 260 896MB | PowerColor PCS+ HD4850 512MB | Palit GeForce 9800 GTX+ | HIS HD 4850 IceQ 4 TurboX 512M | Inno3D 9800 GT iChiLL | Force3D HD 4870 |
45.93 | 34.07 | 34.57 | 37.53 | 30 | 43.97 |
The Id Tech 4 engine used in ET:QW has always been able to benefit quite well from extra system memory bandwidth, as illustrated perfectly in our recent Core i7 vs. Core 2 3-way SLI article.
And it seems - as shown across all three resolutions here - that ET:QW also benefits hugely from increased memory bandwidth on the GPU. The HIS IceQ4 card pulling out a substantial lead over the PowerColor PCS, which is primarily due to the greater-than 10% memory clock advantage the HIS has over the PowerColor.
Even so, the more-expensive GTX 260 still rules the roost in this game, although the stock-clocked HD 4870 puts up a good fight.