facebook rss twitter

Review: PowerColor PCS+ 4850 HD4850 512MB GDDR3

by James Smith on 24 November 2008, 01:00

Tags: PCS+ HD4850 512MB GDDR3, PowerColor (6150.TWO), PC

Quick Link: HEXUS.net/qap56

Add to My Vault: x

Enemy Territory: Quake Wars

Enemy Territory: Quake Wars (high-end) 1,680x1,050 4xAA 16xAF
ZOTAC GTX 260 896MBPowerColor PCS+ HD4850 512MBPalit GeForce 9800 GTX+HIS HD 4850 IceQ 4 TurboX 512MInno3D 9800 GT iChiLLForce3D HD 4870
86.464.3371.971.8762.6382.33


Enemy Territory: Quake Wars (high-end) 1,920x1,200 4xAA 16xAF
ZOTAC GTX 260 896MBPowerColor PCS+ HD4850 512MBPalit GeForce 9800 GTX+HIS HD 4850 IceQ 4 TurboX 512MInno3D 9800 GT iChiLLForce3D HD 4870
7254.1757.5360.4349.970.07


Enemy Territory: Quake Wars (high-end) 2,560x1,600 4xAA 16xAF
ZOTAC GTX 260 896MBPowerColor PCS+ HD4850 512MBPalit GeForce 9800 GTX+HIS HD 4850 IceQ 4 TurboX 512MInno3D 9800 GT iChiLLForce3D HD 4870
45.9334.0734.5737.533043.97

The Id Tech 4 engine used in ET:QW has always been able to benefit quite well from extra system memory bandwidth, as illustrated perfectly in our recent Core i7 vs. Core 2 3-way SLI article. 

And it seems - as shown across all three resolutions here - that ET:QW also benefits hugely from increased memory bandwidth on the GPU. The HIS IceQ4 card pulling out a substantial lead over the PowerColor PCS, which is primarily due to the greater-than 10% memory clock advantage the HIS has over the PowerColor.

Even so,  the more-expensive GTX 260 still rules the roost in this game, although the stock-clocked HD 4870 puts up a good fight.