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Microsoft updates Windows 10 UWP for uncapped frame rates

by Mark Tyson on 11 May 2016, 09:31

Tags: Microsoft (NASDAQ:MSFT), Windows 10

Quick Link: HEXUS.net/qac2sc

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Microsoft has updated Windows 10 to fix two key issues, making its Universal Windows Platform (UWP) games much more appealing to gaming enthusiasts. In a blog post in which it asserts that "Windows 10 is unequivocally THE place to be for gamers!", Microsoft says the changes were implemented following consideration of feedback on the Windows Store, on gaming-focussed websites and various forum threads.

The following changes were implemented in a Windows 10 update:

  • Support for AMD FreeSync and Nvidia G-SYNC in Universal Windows Platform games and apps
  • Support for unlocked frame rate for Universal Windows Platform (UWP) games and apps

The OS update started to roll out yesterday but if you are still waiting to get it you can download it directly here.

In discussing the update above, Microsoft took the opportunity to plug its range of Windows 10 DirectX 12 games. The company reminded us that Gears of War: Ultimate Edition, Rise of the Tomb Raider, Quantum Break, and Forza Motorsport 6: Apex (Beta) are all available now on the platform and will be even better soon.

Microsoft infers that the update alone doesn't make in-store UWP apps support uncapped frame rates and variable refresh rate tech, as it says that "we expect Gears of War: UE and Forza Motorsport 6: Apex to lead the way by adding this support in the very near future." So, developers need to at least flick a few software switches to support the technologies.

If you are looking forward to more DX12 games, Microsoft says that "a truly impressive array of DirectX 12 titles later this summer and fall." We'll probably hear a lot more about these upcoming DX12 games titles at E3 next month.



HEXUS Forums :: 15 Comments

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Its a start, but I wish they would bring back full screen exclusive mode… :( The following taken from the blog:

Does DirectX 12 and UWP support full screen exclusive mode?

Full screen exclusive mode was created back in the original release of DirectDraw to provide games with enhanced performance when using the entire screen. The downside of full screen exclusive mode is that it makes the experience for gamers who wish to do other things on their system, such as alt-tab to another application or run the Windows GameDVR, more clunky with excessive flicker and transition time.

We thought it would be cool if gamers could have the versatility of gaming in a window with the performance of full screen exclusive.

So, with Windows 10, DirectX 12 games which take up the entire screen perform just as well as the old full screen exclusive mode without any of the full screen exclusive mode disadvantages. This is true for both Win32 and UWP games which use DirectX 12. All of these games can seamlessly alt-tab, run GameDVR, and exhibit normal functionality of a window without any perf degradation vs full screen exclusive.

I believe that's whats stopping multi GPU from working. I don't mind going through their store etc to download games, but I live in hope that they somehow make a change here…
but what about the start menu that does not work?! its been almost a year microsoft…
aniilv
but what about the start menu that does not work?! its been almost a year microsoft…

What's wrong with the start menu?
jonathan_phang
I believe that's whats stopping multi GPU from working.

Don't think that applies to DX12. Mantle already supported crossfire in window mode.
I know that Microsoft would like nothing better than being able to kill off Win32 in favour of UWP. However, considering that UWP applications can only be purchased/downloaded from the Windows Store I cannot see that happen any time soon.

No sane company/developer would limit themselves to only one outlet for their software. And being at the mercy of Microsoft on top of that. One would think the same of users, but considering how many have (wittingly) “upgraded” to Windows 10, I'm not so sure about that any more.