In conclusion
One of the highlights of Lost Planet was the variety of Akrid, and the sequel is no different. You'll play through some quite long spells where you'll see no Akrid at all, so when you do there impact is more profound. Among my favourite are the underwater sections where you'll come across Akrid that resemble jelly fish that transform and dart toward you with a spinning attack, or the sand-dwelling Akrid that resemble huge lizards and use their sonic hearing to detect movement. As soon as they hear you they'll charge toward that direction smashing down stone buildings with their sheer strength. There's some epic big boss battles too where you'll jump into the mouth of an Akrid taking on smaller Akrid that its swallowed, or spend time frantically looking around for a rocket launcher while a giant lizard scales the rooftops sending fireballs crashing down upon you and your team mates.It's fair to say that I've enjoyed Lost Planet 2 a lot, but it isn’t perfect by any means -- the lack of save points, a few targeting issues and some poor enemy and friendly AI being the main issues. But there are so many other reasons to sing its praises. The co-op and multiplayer components are stunning and the variety of environments and enemy types keeps the action feeling fresh and exciting. Lost Planet 2 is one of the finest co-op experiences that you’ll play, and one my favourite games of the year thus far. It is bigger and it is better.
PROS
Brilliant weapon set, including some awesome VS Suits
Great pacing
Level design encourages tactical play
The return of the Akrid, bigger and better!
CONS
Play it solo and you may get frustrated with friendly AI
No in-game save means that you have to go back to beginning of chapter should you fail your overall mission
Rifle is inconsistent. Sometimes you'll take an enemy down immediately with a headshot, other times it will take you a few shots