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Review: Lost Planet - Extreme Condition - Hands-on - Xbox 360

by Steven Williamson on 4 January 2007, 11:51

Tags: Lost Planet Extreme Condition, Capcom (TYO:9697), PS3, Action/Adventure

Quick Link: HEXUS.net/qahlo

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Temperature related gameplay



Thankfully, there are plenty of chances to refill the thermal energy timer, with the most frequent option being to pick up the orange squidgy spores that drop from any Akrid that you kill; the bigger the Akrid, the bigger the thermal spore and the more seconds that will add to the meter.

This temperature-related gameplay is an excellent addition to the genre, effectively adding to the intensity of the game as you dash around looking for thermal spores to replenish your health. The timer means that you'll actually want to kill more creatures because it acts as a reward; the more beasts you kill, the longer youï'll survive (as if the creatures lurking on this creepy planet weren't anxiety-inducing enough!)

Lost Planet: Extreme Condition's strength lies in the frantic combat, innovative thermal energy timer, the creature animations and the impact the vile Akrid have on your nervous system. The story-line didn't really do anything for us and although the mission maps were extremely linear in nature we were surprisingly stuck with nowhere to go on more than one occasion; a more obvious map would be a great addition. Nevertheless, we don't think that should put you off this explosive shooter; expect a bug-induced action-packed, chilly ride when Lost Planet: Extreme Condition scuttles into shops on the 12th January.

Click for larger image


The multiplayer demo that we played didn't really live up to the single player campaign, but we understand Capcom have been ironing out the problems so we're looking forward to testing out the multiplayer over the next week more news shortly.

UPDATE: We've now completed Lost Planet and the issue we had with finding our way around the environment isn't really a problem at all. The data posts, once activated, point you in the right direction.


HEXUS Forums :: 13 Comments

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Looks rather nice, though the image thumbnail preview on the last page is a little small (missed out an “l”)

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Nice read…might have to pick this up. Is there a demo out for it?
kempez
Looks rather nice, though the image thumbnail preview on the last page is a little small (missed out an “l”)

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Nice read…might have to pick this up. Is there a demo out for it?

Yeah, it's a multiplayer demo. Not that great either.

I'll have the full version tomorrow hopefully, so I'll write something up on the multiplayer, I wasn't impressed with the demo.

The single player campaign is well worth a look, although I've only played 5 levels which I did get through very quickly, so it will be interesting to see whether the single player campaign is too short.

Hopefully the multiplayer has been changed since the demo because there were so many bugs (no pun intended).
Well it'll be interesting to hear on the longevity and multi-player front as it looks quite nice graphically and sounds like a blast to play
There should still be the single player e3 demo knocking around on live. The multiplayer demo is more recent. Having played the first demo, the graphics were nice but the controls were not so good and it was too repetitive. That said it was only the demo so i'l reserve judgement.
There is the E3 single player and the MP demo on XBL. I honestly didn't try the SP demo, but I thought the MP demo was fantastic and great fun - I ended up in Japanese MP games, and they were great to play with. However with balanced teams the rounds would never end, and 45mins of nuking each other with no progress either way does get a little tiring!

There is already a review in EDGE, for those interested :).