Based on Series OneAnd that’s the real problem with Prison Break: The Conspiracy. The gameplay just feels so dated, and that stands out even more because the game looks pretty good. The side tasks you carry out for inmates, such as collecting drugs from the infirmary, or searching the boiler room for a hidden stash, start off being quite entertaining until you realise that – aside from the uninspiring combat sequences – that’s basically what you do throughout the whole game. You’ll inevitably find yourself moving from A to B around the prison fetching items, sneaking through ventilation shafts and sneaking past the gaze of guards and the security cameras. It's a tried and tested stealth formula that goes back a long way, but it's been handled far better in other stealth-based games.
You simply watch the movement of the guards and the cameras and then time it right to sneak past them on the way to your next objective. If you get seen you have to start over again at one of the poorly placed checkpoints. There’s no drama or excitement. There's just a huge lack of variety. You carry out the same type of missions throughout and find yourself jumping in and out lockers as you watch patiently waiting for your chance to move.
You’ll probably enjoy the opening sequence of Prison Break: The Conspiracy and have fun partaking in your first couple of missions. But you’ll be being lured into a false sense of security, thinking that the game is going somewhere when it doesn’t. Aside from a few cinematic QTEs during fight sequences and some great cut scenes, Prison Break: The Conspiracy shows its entire hand within the first half an hour or so of gameplay and never gets any better.
Focuses on Season One of the TV, the best Season!
Character models, acting and the design of the prison are impressive.
Combat is clumsy, slow and too basic.
The missions lack variety.
Unexciting stealth play.