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Review: Medal Of Honour: European Assault

by Nick Haywood on 24 June 2005, 00:00

Tags: Medal Of Honor: European Assault, Electronic Arts (NASDAQ:EA), PC, FPS

Quick Link: HEXUS.net/qabjb

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He who dares, wins

Weapons in MOH:EA are the standard set we’ve seen before with my favourites the Thompson and MP40 making a welcome return as well as the accurate M1 Garand, ideal for picking off bad guys with a headshot. As well as those there’s the standard array for grenades, bazookas and sniper rifles, all very handy, very standard and rather uninspiring. You’ll find that time and again you’ll use the Garand for long range and the Thompson or MP40 for close up, though the bazooka is essential for tanks… which you could always flank around anyway if you wanted.



Graphics on the PS2 are a bit, well… poor, to be honest. Though the environments are decent enough and do the job, the actual models look blocky and chunky, almost as if the models have been scaled back so my PS2 doesn’t have to work so hard rendering the big environments as well as provide decent character models. The same can be said of the texturing which looks fine from middle distance but has a distinctive grainy look close up. I suppose what you gain in one area you have to lose in another, but it’s a shame.



Sounds, on the other hand, are very good with character voices being competently done though bordering on the clichéd with gruff gravelly voices… but you expect that from your war shooter nowadays, eh? Weapon effects are good with plenty of loud, bassy noise and the explosions are the same, giving a convincing sounding battlefield experience. The music deserves a special mention too as it features a good, stirring, original score which reminded me very much of the Pegasus Bridge level of Call Of Duty which is no bad thing.