Fable 2 set to push creative boundaries
by Steven Williamson
on 13 December 2006, 11:14
Tags:
Fable 2,
Microsoft (NASDAQ:MSFT),
Xbox 360,
Action/Adventure
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Havok, have announced that Lionhead Studios have licensed Havok Complete for use in Fable 2.
Fable 2 is the highly anticipated sequel to the best-selling Fable. Set 500 years after the original game, Fable 2 is said to offer even more choices and features, while building on the core gameplay theme of Fable where every choice continually defines who you become, allowing you to truly live the life you choose.
Lionhead Studios’ chief executive officer, Peter Molynexus, feels that Havok's technology will allow them to be more creative in the development process of Fable 2. He said, “Using Havok’s technology means that we don’t have to worry about finding an efficient way to do all the complex physics calculations ourselves that are required to create a huge, vibrant, real time and persistent virtual world such as the one we’re creating for Fable 2. By using Havok, we bypass a lot of the heavy physics maths and concentrate our teams more on the creative and innovative elements of the game."
Chief executive officer, David O’Meara also expressed his delight at the new agreement with Havok, saying “Peter Molyneux’s team at Lionhead always want to push themselves further, push creative boundaries and influence the future of what gamers experience. Fable 2 is set to do that. We’re very pleased that Havok technology can help to make those creative aspirations into technical realities.”
Havok Complete combines the power and flexibility of Havok Physics and Havok Animation into one integrated solution. The run-time motion-pipeline provides continuous blending of physics with a broad range of powerful animation capabilities for current and next gen platforms.
If you haven't already view the trailer it can found on the Xbox live marketplace or online at Fable 2: The official site