Squad commands and multiplayer
Where the hell do these evil robots come from?
This is one of the main questions the player will face in the single player campaign of THEY, and it is one of the most surprising answers when you will play and continue the solo player mode. But if you like mystery series like Lost or Heroes – would you like to know the end of the overall series before even seeing the first episode? So we will not say where THEY come from, what THEY want…we only want to mention, that we NEVER said in the past, that THEY are aliens …
Will the main character fight alone, or will he receive reinforcements from time to time? If he will be accompanied, what he’ll have to do in the squad?
THEY is a first person shooter – not an always alone person shooter – expect here and there some story based events - but hey, it's Mystery FPS! You'll find out while playing the game and we don’t want to tell you all the fun upfront.
Beside the stunning single player campaign you will find a long lasting and highly motivating multiplayer part, where new game modes will be introduced beside the usual death match, team death match, capture the flag and so on.
What goals do you have for the multiplayer?
The goals for multiplayer are strictly related to the weapon customization. What we aim for is to create new cool modes and we want to achieve it by using the strengths of the weapon customization. Imagine death match where players are equipped with their own special dedicated weapons or team death match with players having unique guns so they can use their own created tactics and it all thanks to the weapon customization. Clan members would be able to paint weapons in their own style recognizable for other clans. We are also thinking about modes based on collecting weapon parts.
As the game is using consoles, which can feature Full HD - are you targeting full 1080p or 720p like most recent releases?
It's too early to say this. At the current development stage we are more focused on implementing gameplay issues on consoles, but of course we are looking forward to achieve 1080p with a good frame rate to make THEY a real experience to the audience! But if the frame rate will not fit our (and the players) expectation, we will downgrade to 720p, as we are quite sure players out there are more interested in a full frame rate, than full HD. But we work hard to feature 1080p.
Why did you decide to program your own engine? What makes your in house technology superior to a technology, which can be licensed like Unreal Engine 3?
When using an external engine we are limited to some level. Having our own engine we have full control over every single feature. We can adjust it best for our game needs and fit the technology to desired gameplay, not vice-versa. Thus it is the decision to build up THEY with our own technology.
Will the game feature physics that influence gameplay or are the physics just used to have even more eye candy?
Of course we use it not only for eye candy. Movable and destructible objects may hurt enemies and the player as well i.e. when a destroyed wall falls down on an enemy. Paths through a level may vary from each other depending on what has been destroyed by the player; of course it must be limited to some reasonable level. Dynamic environment can be used by goal oriented AI. Naturally eye candy in terms of physics is also nice and it adds a realism element.
Actually the graphics system in THEY is created in a way that allows building up levels from A to Z from destructible objects. It means that you can destroy almost all you want, not only scripted objects, but we limited the system to some reasonable levels because what would gameplay look like if you would be able to crush all environment around you? Destroy all and walk to exit? That's why buildings can be damaged, but their “frame” will stay – mostly ;)