MP3 encoding, DivX, Raytracing, Kribi
![Box shot](http://img.hexus.net/v2/sff/shuttle/sb62g2/MP3.png)
WAV encoding has always shown a preference to high clock speeds. Longer pipelines don't account for all that much with computational tasks like MP3 conversion. Here's where the 2GHz Athlon 64 3200+ comes unstuck.
![Box shot](http://img.hexus.net/v2/sff/shuttle/sb62g2/DVD1.png)
Being in close proximity to the class-leading Canterwood cannot be a bad thing.
![Box shot](http://img.hexus.net/v2/sff/shuttle/sb62g2/Ray.png)
Raytracing, via Realstorm's benchmark, has never been the P4's forte. That much is pretty evident here.
![Box shot](http://img.hexus.net/v2/sff/shuttle/sb62g2/Kribi.png)
Here's an interesting one. KribiBench is a software renderer that places the majority of the load on the CPU and memory subsystem. However it still needs to use the graphics card as a framebuffer, which helps explain the lacklustre performance of the on-board video.