Testing Methodology
Comparison Memory |
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---|---|---|---|---|
G.Skill Ripjaws V 3,600 | Corsair Vengeance LPX 3,200 | Corsair Vengeance LPX 2,133 | ||
Model | F4-3600C17D-8GVK |
CMK16GX4M4B3200C16 |
CMK16GX4M4A2133C13 |
|
Capacity | 8GB (2x4GB) |
16GB (4x4GB) |
8GB (2x4GB) |
|
Speed | 3,600MHz |
3,200MHz |
2,133MHz |
|
Timings | 17-18-18-38-2N |
16-18-18-36-2T |
15-15-15-35-2T |
|
Voltage | 1.35V |
1.35V |
1.20V |
|
Test Platform |
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CPU | Intel Core i7-6700K | |||
Motherboard | Asus Z170-K (0323 BIOS) | |||
Storage Device | SK hynix Canvas SC300 512GB | |||
Graphics Card | Nvidia GeForce GTX 980 4GB | |||
Power Supply | Corsair AX760i | |||
Operating System | Windows 10 64-bit | |||
Benchmarks |
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HEXUS.PiFast | Our number-crunching benchmark stresses a single core by calculating Pi to 10m places | |||
CINEBENCH R15 | Using Cinebench's multi-CPU render, this cross-platform benchmark stresses all cores | |||
HandBrake 0.10.2 | Free-to-use video encoder that stresses all CPU cores (64-bit) | |||
wPrime 2.1.0 | Another number-crunching benchmark that stresses all available CPU cores/threads | |||
AIDA64 v5.30.3500 | Memory analysis tool supporting Skylake CPUs | |||
3DMark | DX11, Fire Strike default test | |||
Grand Theft Auto V | DX11, 1,920x1,080, very high quality (GTX 980) and normal quality (IGP) | |||
Middle-earth: Shadow of Mordor | DX11, 1,920x1,080, ultra quality (GTX 980) and low quality (IGP) | |||
Total War: Rome II | DX11, 1,920x1,080, extreme quality (GTX 980) and medium quality (IGP) | |||
Overclocking
We've chosen three arbitrary speeds and timings in order to evaluate the overclocking potential of the modules. Voltage was increased to 1.45V.
3,733MHz (17-18-18-36-2T) |
3,800MHz (17-18-18-36-2T) |
4,000MHz (18-19-19-40-2T) |
|
---|---|---|---|
G.Skill Ripjaws V @ 1.45V |
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We're fast approaching the commercial limit of DDR4 memory and the ability of our processor to run the integrated memory controller at lofty frequencies.