Test Methodology
Palit GeForce GTX 1060 Super JetStream |
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GPU Comparisons |
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GPU |
Memory |
Miscellaneous |
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Cores |
Base (MHz) |
Boost (MHz) |
Size (MB) |
Clock (MHz) |
Bus (bits) |
Power Config |
Driver |
||
Nvidia GeForce GTX 1080 Founders Edition | 2,560 |
1,607 |
1,734 |
8,192 |
10,008 |
256 |
8 |
368.39 |
|
Nvidia GeForce GTX 1070 Founders Edition | 1,920 |
1,506 |
1,683 |
8,192 |
8,008 |
256 |
8 |
368.39 |
|
Asus ROG Strix GeForce GTX 1060 OC | 1,280 |
1,620 |
1,848 |
6,144 |
8,208 |
192 |
8 |
368.64 |
|
Palit GeForce GTX 1060 Super JetStream | 1,280 |
1,620 |
1,848 |
6,144 |
8,208 |
192 |
6 |
368.64 |
|
MSI GeForce GTX 1060 Gaming X | 1,280 |
1,569 |
1,785 |
6,144 |
8,008 |
192 |
8 |
368.64 |
|
Nvidia GeForce GTX 1060 Founders Edition | 1,280 |
1,506 |
1,708 |
6,144 |
8,008 |
192 |
6 |
368.64 |
|
Palit GeForce GTX 980 Ti Super JetStream | 2,816 |
1,152 |
1,241 |
6,144 |
7,012 |
384 |
8+6 |
368.39 |
|
MSI GeForce GTX 980 Gaming 4G | 2,048 |
1,216 |
1,317 |
4,096 |
7,012 |
256 |
8+8 |
368.39 |
|
Gainward GeForce GTX 970 Phoenix | 1,664 |
1,152 |
1,304 |
4,096 |
7,012 |
256 |
6+6 |
368.39 |
|
Asus GeForce GTX 960 Direct CU II | 1,024 |
1,253 |
1,317 |
2,048 |
7,200 |
128 |
6 |
368.39 |
|
Palit GeForce GTX 770 OC | 1,536 |
1,085 |
1,137 |
2,048 |
7,012 |
256 |
8+6 |
368.39 |
|
Gigabyte GeForce GTX 760 WindForce 3X | 1,152 |
1,085 |
1,150 |
2,048 |
6,008 |
256 |
8+6 |
368.39 |
|
AMD Radeon RX 480 | 2,304 |
1,120 |
1,266 |
8,192 |
8,000 |
256 |
6 |
16.7.2 |
|
Sapphire Radeon R9 Fury X | 4,096 |
- |
1,050 |
4,096 |
1,000 |
4,096 |
8+8 |
16.6.1 |
|
Sapphire Radeon R9 390 Nitro | 2,560 |
- |
1,010 |
8,192 |
6,000 |
512 |
8+8 |
16.6.1 |
|
Asus Radeon R9 280X Direct CU II | 2,048 |
- |
1,000 |
3,072 |
6,000 |
384 |
8+6 |
16.6.1 |
|
Sapphire Radeon HD 7870 Flex | 2,048 |
- |
1,000 |
2,048 |
4,800 |
256 |
6+6 |
16.6.1 |
|
HEXUS Graphics Test Bench |
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Hardware Components | Product Page | |
Processor | Intel Core i7-6700K (overclocked to 4.4GHz) | intel.com |
CPU Cooler | Noctua NH-D15S | noctua.at |
Motherboard | Asus Z170 Pro | asus.com |
Memory | Crucial Ballistix Sport LT 32GB (2x16GB) DDR4-2400 | crucial.com |
Power Supply | be quiet! Dark Power Pro 11 850W | bequiet.com |
Primary Storage | 256GB Samsung 950 Pro | samsung.com |
Secondary Storage | 512GB SK hynix Canvas SC300 | skhynix.com |
Chassis | Fractal Design Define R5 Windowed | fractal-design.com |
Monitor | Philips Brilliance 4K Ultra HD LED (288P6LJEB/00) | philips.co.uk |
Operating system | Windows 10 (64-bit) | microsoft.com |
Benchmark Suite |
|
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Synthetic Benchmarks | |
3DMark | Fire Strike, Fire Strike Extreme and Fire Strike Ultra |
Gaming Benchmarks and Settings | |
Dirt Rally | 4xMSAA, Ultra Quality |
Doom | TSSAA (8TX), Ultra Quality |
Fallout 4 | TAA, Ultra Quality |
Hitman | DX12, SMAA, Maximum Quality |
Rise of the Tomb Raider | DX12, FXAA, Very High Quality |
Tom Clancy's The Division | FXAA, Ultra Quality |
Total War: Warhammer | DX12, MLAA, Ultra Quality |
General Benchmarks | |
Power Consumption | To emulate real-world usage scenarios, we record system-wide mains power draw both when idle and while playing Dirt Rally. |
Temperature | To emulate real-world usage scenarios, we record GPU core temperature both when idle and while playing Dirt Rally. |
Noise | A PCE-318 meter is used to record noise levels when idle and while playing Dirt Rally. |
Overclocking | Maintaining out-the-box voltage, we increase the card's power target and aim for an optimal balance of core and memory overclock. With the heightened frequencies in place, the 3DMark, Dirt Rally and Rise of the Tomb Raider tests are re-run at 4K UHD settings. |
Notes
To minimise the impact of any CPU bottlenecks, our test platform is configured with a quad-core Intel Core i7-6700K processor overclocked to 4.4GHz across all cores and 32GB of Crucial Ballistix Sport LT DDR4 memory set to run at 2,400MHz using the built-in XMP profile.
For our high-end benchmark suite, we have an array of games tested at FHD (1,920x1,080), QHD (2,560x1,440) and 4K UHD (3,840x2,160) resolutions. Where applicable, any vendor-specific enhancements such as PhysX and TressFX are disabled to help even the playing field. In-game benchmark results are recorded as minimum and average frames per second.